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This is very cool. Thanks!
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However, what I am wondering is how do you guys do medals and awards. I have noticed that if I give my crew medals and such through SH CMD, they now never get tired. I find this very unrealistic. Also how do you do your qualifications? Through game or CMDer? Have you done any testing with the sunrise, sunset? |
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It isn't Commander that makes crew with medals get less tired; that is a stock result too. |
I'm thinking from now on I will only give medals through the game since it seems more stingy. Where do you stand on qualifications? I have done some research on it (opinions) and my overall conclusion is that all men should have some sort of qualification. I have no concrete testing but it seems the more medals or a certain amount of medals leads to no fatigue.
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I.e., as you've discovered awards, etc. affect how the crew functions. However, I do give each sailor (seaman, rating, whatever) a qual but that is just for "bookkeeping" help as it makes it easier to keep track of who belongs where. Ordinary sailors do not benefit from a qualification so it doesn't matter in that regard that they have one. I.e., each motor room sailor has a machinist rating, each watch has a watch rating, etc. derstrosstrupp did some excellent work in this regard recently, look for his thread. Also be sure to read the section in SH3 Commander about qualifications, etc. Makes it clearer. |
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How does Onealex’s fatigue model differ from GWX 8-hr?
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I think crew are not loosing endurance that fast. |
After using just about every fatigue model out there I've took to using Kaa's old model and much prefer it to anything else.
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John do you have a link to that fatigue model?
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https://www.subsim.com/radioroom/sho...1&postcount=17 It simulates fatigue over the course of a patrol and does it well. Crew is always slowly fatiguing with no areas to recover it. You'll have to format it match the current version of SH3 Commander's fatigue models. Below I've included the Type VII model which I've already reformatted (I only play the game with VII's) but it shows what needs to be done if you want the IX model too. Just number them accordingly. [5] Desc=kaa VII CREW_0|FatigueMax=0.80 CREW_0|FatigueStep=0.0001 CREW_1|FatigueMax=0.70 CREW_1|FatigueStep=0.0001 CREW_2|FatigueMax=0.60 CREW_2|FatigueStep=0.0001 CREW_3|FatigueMax=0.80 CREW_3|FatigueStep=0.0001 CREW_4|FatigueMax=0.70 CREW_4|FatigueStep=0.0001 CREW_5|FatigueMax=0.60 CREW_5|FatigueStep=0.0001 CREW_6|FatigueMax=0.80 CREW_6|FatigueStep=0.0001 CREW_7|FatigueMax=0.70 CREW_7|FatigueStep=0.0001 CREW_8|FatigueMax=0.60 CREW_8|FatigueStep=0.0001 FATIGUE_COEF|RegularFactor00=0.01 FATIGUE_COEF|SpecificFactor00=0.0001 FATIGUE_COEF|BadWeather0=0.0001 FATIGUE_COEF|RegularFactor10=0.01 FATIGUE_COEF|RegularFactor11=0.01 FATIGUE_COEF|SpecificFactor10=0.0001 FATIGUE_COEF|SpecificFactor11=0.0001 FATIGUE_COEF|BadWeather1=0.0001 FATIGUE_COEF|RegularFactor20=0.01 FATIGUE_COEF|RegularFactor21=0.01 FATIGUE_COEF|SpecificFactor20=0.0001 FATIGUE_COEF|SpecificFactor21=0.0001 FATIGUE_COEF|BadWeather2=0.0001 FATIGUE_COEF|RegularFactor30=0.01 FATIGUE_COEF|RegularFactor31=0.01 FATIGUE_COEF|SpecificFactor30=0.0001 FATIGUE_COEF|SpecificFactor31=0.0001 FATIGUE_COEF|BadWeather3=0.0001 FATIGUE_COEF|RegularFactor40=0.01 FATIGUE_COEF|RegularFactor41=0.01 FATIGUE_COEF|SpecificFactor40=0.0001 FATIGUE_COEF|SpecificFactor41=0.0001 FATIGUE_COEF|BadWeather4=0.0001 FATIGUE_COEF|RegularFactor50=0.01 FATIGUE_COEF|RegularFactor51=0.01 FATIGUE_COEF|SpecificFactor50=0.001 FATIGUE_COEF|SpecificFactor51=0.001 FATIGUE_COEF|BadWeather5=0.001 FATIGUE_COEF|SpecificFactor60=0.0 FATIGUE_COEF|SpecificFactor61=0.0 FATIGUE_COEF|SpecificFactor70=0.0 FATIGUE_COEF|SpecificFactor71=0.0 FATIGUE_COEF|RegularFactor80=0.01 FATIGUE_COEF|RegularFactor81=0.01 FATIGUE_COEF|SpecificFactor80=0.001 FATIGUE_COEF|SpecificFactor81=0.001 FATIGUE_COEF|BadWeather8=0.001 FATIGUE_COEF|RegularFactor90=0.01 FATIGUE_COEF|SpecificFactor90=0.001 FATIGUE_COEF|BadWeather9=0.001 FATIGUE_COEF|RegularFactor100=0.01 FATIGUE_COEF|SpecificFactor100=0.001 FATIGUE_COEF|BadWeather10=0.001 FATIGUE_COEF|RegularFactor110=0.01 FATIGUE_COEF|RegularFactor111=0.01 FATIGUE_COEF|SpecificFactor110=0.0001 FATIGUE_COEF|SpecificFactor111=0.0001 FATIGUE_COEF|BadWeather11=0.0001 |
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So far I've found NYGM's model to be a nice balance of the two. The time between watch changes is long enough to not be too much of a bore, but enough that you still get the feeling of being involved with your crew. I'd like to use it with GWX but when I've looked at incorporating it into the GWX basic.cfg I find it all to be a bit overwhelming. Especially on top of German U-Boat Compilation's basic.cfg! I don't even know where to start merging the three... No fatigue just feels off for me. It's much more playable but it almost feels like cheating. How does this fatigue system compare? How often do you find you need to do watch changes to stop them from deteriorating too fast, and roughly how long a patrol do you get out of them before they're worn out? I like the idea of a full patrol fatigue system but I'd be interested to know how it fares with long voyages to the Caribbean or the Indian Ocean. |
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https://www.mediafire.com/file/ew9va...d_1.1.zip/file To answer your Kaa model questions watch changes only need happen a few times a patrol. Crew gets fatigued but they'll perform their duties just much slower when fatigued. I like the NYGM system too, actually don't dislike any of them but just much prefer the Kaa model as I really dislike micro-managing anything. :) Roughly one can expect them to last for a month/1.5 month patrol. |
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