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Fifi 06-18-20 01:48 PM

Quote:

Originally Posted by FUBAR295 (Post 2678543)
Fifi,

Have you used the Alfred Kietzer's New Lorient version 1.3. Readme has;



NYGM 3.6F
Note: Verson 3.6F of NYGM appears to include the “Harbor Traffic Add-In” for the most part and did move the Lorient base outside the harbor, so whether you will consider this Mod useful is a matter of choice. “New Lorient v1 – NYGM 3.6F” is not compatible with “NYGM3.3 Mediterranean Campaign Only”, but is compatible with most other NYGM Mods including 3rd Flotilla Mod, All Air Torpedoes, FuMB37XXIIINYGM, MFM-Interim-Beta_NYGM, Stiebler4C SubFlag, Stiebler4C_V16B1, IABLShipsforNYGM New Thomsen, Hitman GUI NYGM, Hitman Optics NYGM 3.6 (Fixed), and NYGM HiRes Submarines 3.6F.

You will not have the GREEN buoy in the channel, but you will have bunker AA guns, additional ships and the escort ship.

The move seems to be already done. Am I not correct? Or are you looking for more precision in location??

Good hunting,
FUBAR 295

Didn’t know about this mod :hmmm:
But St Nazaire needs some adjustments as well as Kiel etc

FUBAR295 06-18-20 02:45 PM

Quote:

Originally Posted by Fifi (Post 2678554)
Didn’t know about this mod :hmmm:
But St Nazaire needs some adjustments as well as Kiel etc

Okay, I see.

For Lorient, you can download the mod New Lorient and there are different variations for popular mods, There is one for NYGM 3.6F which is the latest.

http://www.mediafire.com/file/s7qjwz...t_v1.5.7z/file

Good hunting,
FUBAR295

Anvar1061 06-18-20 03:28 PM

Quote:

Originally Posted by RickSarg (Post 2678517)
Download Version Beta3 here: https://mega.nz/file/6yAyAY6Y#t0ViYm...5RCF_Rf94mDFfs

I've adjusted some of the traffic in the SCR layer from your picture. As far as I can tell the only traffic travelling across land are aircraft now.

Can you explain why you circled the nets? Not sure why they would be wrong!?

Rick

How do you see the passage of ships through anti-submarine nets?

RickSarg 06-18-20 03:43 PM

Quote:

Originally Posted by Anvar1061 (Post 2678580)
How do you see the passage of ships through anti-submarine nets?

Surface ships can sail over the top of them as they are underwater to stop enemy submarines entering the port. AFAIK

Rick

Fifi 06-19-20 12:30 AM

Quote:

Originally Posted by FUBAR295 (Post 2678572)
Okay, I see.

For Lorient, you can download the mod New Lorient and there are different variations for popular mods, There is one for NYGM 3.6F which is the latest.

http://www.mediafire.com/file/s7qjwz...t_v1.5.7z/file

Good hunting,
FUBAR295

Thanks :up:

Anvar1061 06-19-20 03:55 AM

Quote:

Originally Posted by RickSarg (Post 2678582)
Surface ships can sail over the top of them as they are underwater to stop enemy submarines entering the port. AFAIK

Rick

How on earth?

https://avatars.mds.yandex.net/get-z...ac0/scale_1200

Anvar1061 06-19-20 04:04 AM

Quote:

Originally Posted by RickSarg (Post 2678517)
Download Version Beta3

And again you add the mod "Air Torpedo_mod_v2.0" without going into details. And this is very important! Use all the necessary files Air, Library, Sound ...

RickSarg 06-19-20 06:15 AM

[REl] Lorient_Repositioned_for_CCoM12_beta4
 
Download here: https://mega.nz/file/2jpHWY4Y#b5mu95...tdfQBvipKhAUiM

This version contains reworked shipping lanes to avoid the sub nets from September 1944 when they appear in game at Lorient. I've also added files from Rubini's Air Torpedo Mod v2 which I had already merged to the RND layer prior to starting this mod.

A big Thanks to Anvar for his input!! :up: & A big Thanks to Rubini for his work on the air torpedo mod!!

Rick

Anvar1061 06-19-20 06:35 AM

Quote:

Originally Posted by RickSarg (Post 2678686)
A big Thanks to Anvar for his input!! :up:


https://www.subsim.com/radioroom/ima...n_Cheers-1.gifhttps://www.subsim.com/radioroom/ima...n_Cheers-1.gifhttps://www.subsim.com/radioroom/ima...n_Cheers-1.gif

Anvar1061 06-19-20 06:46 AM

Quote:

Originally Posted by RickSarg (Post 2678686)
A big Thanks to Rubini for his work on the air torpedo mod!!

You messed up everything again. There must be ATBS_Swordfish_TB and ATB_Avenger_TB folders and files.
https://sun1-22.userapi.com/uxYHfwqJ...1HETB5NdPU.jpg

RickSarg 06-19-20 07:12 AM

Beta5
 
Quote:

Originally Posted by Anvar1061 (Post 2678693)
You messed up everything again. There must be ATBS_Swordfish_TB and ATB_Avenger_TB folders and files.
https://sun1-22.userapi.com/uxYHfwqJ...1HETB5NdPU.jpg

Ok try this: https://mega.nz/file/jjh1gICQ#f0MjMK...ewUADAJMGd6cBg

Thanks
Rick

Anvar1061 06-19-20 07:36 AM

Quote:

Originally Posted by RickSarg (Post 2678699)

I hope you did the test. I get start Africa.
https://sun1-27.userapi.com/K7YFk1To...GmmENrgoDc.jpg
https://sun1-87.userapi.com/axCOAavd...Qc0TKGDFjc.jpg

RickSarg 06-19-20 07:52 AM

Quote:

Originally Posted by Anvar1061 (Post 2678701)

Did you try starting a new career in the 2nd Flotilla from 1940? Mine starts in the bunker at Lorient without any problems. The Flotilla.cfg is setup up for testing in this version.

Rick


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