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Important
I have made the decision to stop posting updates on the Subsim forums, so if anyone Still wants to stay up to date on the development of Under The Pacific, I will Share the links to my official discord and dev-blogs which I will update regularly
Discord https://discord.gg/TcNqnD8 Itch.io game page https://captainadc.itch.io/under-the-pacific Thank you for understanding, Clear Sailing Studio |
Check out the discord for updates! No, the project is not dead. Its just not on subsim.com
https://discord.gg/2QqygaQy9Z |
Announcement!
Starting a closed beta for the Under the Pacific: USS Tang! There are 15 open spots for now, so please hurry if you want to participate! To apply, come to the official discord channel and email ClearSailingStudio@gmail.com. This is a first come, first serve basis so do not hesitate if you are interested!
https://discord.gg/2QqygaQy9Z |
Forget closed beta, its all open!
Under The Pacific is freely open to everyone now! Watch as the USS Tang slowly comes to life!
https://captainadc.itch.io/under-the-pacific |
Was your Discord closed?
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Quote:
https://discord.gg/2QqygaQy9Z And here is a link to the store page if you havn't been there already https://captainadc.itch.io/under-the-pacific |
I like it!
I've got 800 MB free on the computer! :subsim:
Christopher Tarana |
Study/Market Analysis Survey
A new survey for you to fill out! Participation is appreciated, though not required. Thank you in advance!
https://forms.gle/xT3ZyiYvEiADPUsy8 |
Under The Pacific in 2024
This project has is still actually alive. It has just been moving at a snail's pace becuase I am the only one working on it, and I am constantly encountering problems. The latest stable release, 0.21.0.0, is currently available for download on Windows:
https://methodicalghost.itch.io/under-the-pacific |
Welcome back!
Captainadccdacaptain!:Kaleun_Salute:...after 2 year's 'silent running!:up:
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Welcome back!
Captainadccdacaptain!:Kaleun_Salute:...after 2 year's 'silent running!:up: Actually "still alive; moving at a snails pace" is an apt description of a lot of us old:subsim:ers!:O::arrgh!::shucks:
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Thanks for the welcome back! It really has been two years? That's hard to wrap my head around. Between coursework, and well, work, I admit I have not had much time to work on Under The Pacific. But I love submarines just like everyone else here, and wanted to give something to the genre. Also, I sincerely feel like the US Nay fleet submarines are not represented very well in the Subsim community. Of course you have Silent Hunter I and IV, but we all know everyone only plays IV for the U-Boat missions. This project has been a passion of mine, and it has helped get me make it through some tough times. I really hope it can be enjoyed by more more than just me one day. Of course, there is still plenty of work to be done before then. :up:
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Now that I'm back, whats new?
Since I was last seen, here are the details of what happened to the project. If you have already downloaded version 0.15.8 or below, you have to re-download it through the store due to overhuals I did bwhind the scenes. What hapened was
0.20.0.0 In this version, I fixed many things, added/updated objects, and updates underlying systems so that they are are usable. I was also able to fix an issue that caused me to delay updates for almost 2 years. It was a major overhaul and got the game actually looking nice and bug-free 0.21.0.0 You can now rig control for red, and white. Fixed the fore and after torpedo rooms . Implemented Mark 14 torpedoes (The reliable ones 1943+). Re-added the old conning tower (only as a placeholder). Made preparations to implement the new conning tower when its ready . Simulated the back-lighting on equipment gauges in the control room. Fixed the berths in the crew's quarters/after battery room . Fixed gravity (finally). Ignored the maneuvering room (as usual). Fixed collisions and collision detection Just some general tweaking and preperations Latest update, today (12/22/2024) verision 0.22.0.0 You can now control the dive plane wheels. You can now close the bulkhead doors. Fixed some geometry Added some rudimentary occlusion culling. Every little bit helps. All in all, much work has been done since I last posted anything here, and more work will continue. |
Patch 0.22.1
Patch 0.22.1
Fixed the menu curser issue Added the coffee machine to the galley Enhanced the graphics Tweaked occlusion culling |
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