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As for the coaster, I made some improvements to zones and to the model itself. I want to add some alternative color schemes as well, though it's a bit complicated due to LOD bug - basically I have to come up with alternative textures that would not be different enough for the difference to show up in LOD model. When I'm done with this, I'll post an update for the ship. In the meantime, I'm finishing this little fella: https://i.imgur.com/E8nZ4zz.jpg EDIT: Btw, is there a way to make crew member disappear after specific part of the ship is destroyed? I wanted to have destructible wheelhouse on this one, but so far the effect is that wheelhouse explodes and slides into ocean leaving captain standing in the open like Wile E. Coyote... |
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https://imgur.com/a/8P1lPoI Quote:
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On an unrelated note: may I ask whether the flags I see in your screenshots are from TWoS or your own work? Quote:
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I have ran a couple of tests, and indeed I see the problem. I am a bit sceptic that this can be fixed without having access to game's code, but there are a couple of workarounds that I want to try before giving up. I will let you know. Probably tomorrow :salute: |
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If you make the box big and its HP low enough, chances are that the sailor will disappear before the compartment he is placed in will be set on fire. :hmm2: |
Updated the file. Following fixes added:
- Fixed errors in AO map that caused black spots to appear on portholes, railings and other parts - Crew near lifeboat will now disappear if lifeboat explodes - Applied smooth shading to rounded surfaces (hull, vents, lifebuoy), they don't look so blocky anymore - Added 3 alternative textures: T02 - black bottom, rusted deck, white wheelhouse, black/red funnel T03 - blue hull, green deck, white wheelhouse, blue/white funnel T04 - blue hull, grey deck, brown wheelhouse, black/red funnel - Reduced maximum speed to 8.5 knots (which is max speed of real ship this was modeled after) - Adjusted gravity center - Damage model reworked: ship will now sink after 5-6 deck gun shots to the waterline (or many more if you just aim at hull). It can still be sunk by flak, but you need careful aiming and a lot of rounds. |
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I had to release the update for TWoS since I won't have time for modding for at least next 2-3 weeks but I'll implement your tweaks as soon as I get back... Keep up the good work mate! :salute: |
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Then create a setting in particles.dat for an action. Say you want him to fly away from the explosion. |
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