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Still play it every day, if possible. Started a new career with U 115, Type IID.:Kaleun_Salute:
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Pretty unfortunate that for all the massive improvements in computing by the year 2005 and beyond, SH3 and SH4 failed to handle dud torpedoes properly, while an ancient game from the 1990's does a perfect job of it. I recently modded SH4 to have a 100% dud rate for the Mk14 as an experiment, and the torpedoes STILL worked about 66% of the time. Very annoying. |
I doubled the values in the hsie.ini file of his SH3 patch as the dud rate was more or less nonexistent with the default values.
Gives around a 40% failure/dud rate now for the relevant time period which isn't to bad. |
Another one you could add is modelling the curvature of the earth. It is not visible on the map, but the boat actually follows the great circle. If you are near UK and choose a point directly west near the US/Canada the boat will go WNW initially and then turn southwards as you get closer.
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Good point. Funny how a mid 90's game model all these items and newer games could not without modding heavily.:Kaleun_Thumbs_Up:
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For accurate torpedo modeling look at SH1 or SHCE! :arrgh!: Christopher Tarana |
If one wants an accurate simulation of the Battle of the Atlantic, AOD is the choice. If one wants a fps experience with a Battle of the Atlantic setting, SH3 will do. :D
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