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-   -   Bad weather tactics (https://www.subsim.com/radioroom/showthread.php?t=240012)

Mios 4Me 03-05-19 02:19 PM

Thanks for the link. That's a good first step, but, considering the liberties Ubisoft apparently has taken with surface and AA gunnery, along with perhaps not accounting for the effects of torpex and the neutering of historical night surface attacks, I still wouldn't know what creative license they've taken with these sensors.



That's a good point about some merchants having radar instead of some version of Japanese Metox. It must be useless past ~18 km if so, because no one ever reacts to us running ahead to that distance. I don't have enough examples but my impression is that ships in difficult conditions like these do not maneuver to avoid us beyond 600 m or so unless our radar is on. Perhaps only the largest freighters, my target that night, and tankers have it.


Berserker, these are the first targets worthy of a Mk 16 we've seen in days, even off Tokyo, and the ceasefire is less than 10 days off. And because I'm a bloodyminded SOB. :)


ETA: both convoys changed courses to stay roughly parallel - apparently bound for Sitka (WTH?) - but not remaining mutually supporting. That's where I really question the game's AI.



Both had the same number of ships but one convoy had one escort to the other's four. One torp and a little gunnery practice later, there was only the one convoy left, with two of its heaviest units sniped so far already. The surface awash and flank attacks don't work in this situation; I have to run ahead, submerge perpendicular to the center column, ascend from the thermocline once the lead DD has passed, then dart back and forth between the center and an outside column to maintain enough distance for the torpedoes to arm while still keeping the target in sight.

Armistead 03-05-19 08:05 PM

Quote:

Originally Posted by Mios 4Me (Post 2594903)
SH4 is putting on a graduate-level exam on bad weather tactics tonight: I have two escorted convoys converging in the middle of the night with us right in between, but when the scope pops up, we're in a heavy storm on a moonless night. I can see shapes at either end of the boat, but can't lock on to anything.



Did I mention this is just a few hours before Hiroshima and the safety of Tokyo Bay is only hours away? Time is very short, so i don't want to sling torpedoes around willy-nilly; the emperor is quite welcome to keep his small-tonnage freighters for all I care, but the large ones belong to me.



Any suggestions?


Surface and get to work with those 40's and deckgun. Just watch your radar if you see a escort coming because he has radar, dive deep enuf to be dived and he'll go back on station. Just get close to ships using radar and ask for sonar bearings to nearest ship and fire, you'll score.

Mios 4Me 03-06-19 09:53 AM

FYI: locked on attacks are possible within a 50 meter band from 450-500m, i.e. between the point where torpedoes arm and where the TDC can no longer distinguish a target in bad weather.


No idea whether it applies in the worst weather.

Sniper297 03-11-19 08:29 PM

This morning in an Asiatic career ran into one of them bad weather situations with three anchored cruisers, playing with auto targeting and map contact updates on. With radar the outlines of ships show up on the map in gray, and also on the plotting map.

https://scontent-msp1-1.xx.fbcdn.net...ce&oe=5D0AB77E

Couldn't get anything at all visually, but playing with the plot and moving the helm and TBT around;

https://scontent-msp1-1.xx.fbcdn.net...98&oe=5D1193BB

Got the torpedo track line going through the target before shooting, nailed all three.

https://scontent-msp1-1.xx.fbcdn.net...9a&oe=5D05C25A

Never actually saw the targets without switching to external view and "flying" over to them. Dunno if this would work on moving targets, you'd have to guesstimate and do a lot of math to know where to aim, but with a slow moving convoy, overlapping targets, and a spread you'd probably get a reasonable percentage of hits.

Sniper297 03-11-19 10:31 PM

FOUND ONE! :woot:

Same day, single target in same weather. Instead of measuring the speed of the target on the map, I used this table;

nautical mile 6080 feet
2027 yards.
46 knots = 93,227 yards per hour
1554 yards per minute
26 yards per second
500 yards = 19 seconds
1000 yards = 38 seconds
1200 yards = 46 seconds
1500 yards = 58 seconds
1750 yards = 67 seconds
2000 yards = 77 seconds (1 minute 17)
2500 yards = 96 seconds (1 minute 36 seconds)

Drew out the target track, set my sub 1500 yards off the track (facing away since I was out of torpedoes forward), then measured the distance the target moved in one minute by the stopwatch. Drew out the projected torpedo track then measured off 350 yards along the target track from that. When the target reaches the correct distance from the torpedo track, that's the firing point. Constant bearing spread 10 seconds apart for three fish (all I had left) got two hits, although the first one alone would have done it.

Never saw the target visually.

https://www.youtube.com/watch?v=Qs9D...ature=youtu.be


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