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Let's say that I have one object composed by two meshes let's call them a and b. the vertex sequence in that object is v a1 v a2 v a3 v a... v b1 v b2 v b3 v b... Now let's say that we want to bake our object together with another object. After the creation of a new UV map (for the AO channel) and the AO baking we separate the combined object into the single meshes composing it, and then we re-compose the original objects. As long as we didn't alter the geometry of any single mesh, vertex order within them should not have changed. But what if the order of the meshes within the re-combined object has changed as a consequence of its separation and re-combination? We would find ourselves with an object so composed v b1 v b2 v b3 v b... v a1 v a2 v a3 v a... Apparently the original object and the re-combined object will only differ in their UV mapping, but to GR2 Editor would be two different objects... I hope I made myself clearer this time... Quote:
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I think I know what you mean but I'm not positive.
Can you send me example obj files and which version of the GR2 editor you have a problem with? |
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I am not saying that the problem I tried to describe below will necessarily happen, or that all the problems we faced in the past were coming from there, but we should at least agree on the fact that this is something that can happen, and if it happens it can scramble the UV-map import. |
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That issue may have been fixed with later releases of TDW's Exporter/Importer? :hmmm: |
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As I said, let's face problems as they come. I hope we will import many AO-mapped models in the next months, so we will have plenty of case studies :) |
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