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It could but not all my ships are like that. For example the Northampton and New Mexico class once the ai spot the ship I advise to engage and once destroyed it automatically locks the next target and engages them. I've a feeling it's something to do with sensors
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I have a tendency to agree, Fearless. My last experiment, the guns didn't start until we were well within 8k yds. 'Course, the AI may have been toying with the enemy... One broadside salvo at a Naka, it was sunk. They turned their guns, and a broadside salvo from the other side, and down went the 2nd... :hmmm: The 5 inchers may have gotten in two shots each, but only one shot from each of the other two mains turrets. I was in #1, wasting ammo... I don't thin I've hit anything yet... :doh: shades of Destroyer Command for me... :har: :salute:
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Most interesting...
It would be nice to at least have some of the DC UI for the newer versions... :hmmm: |
So I decided already that I don't like the stock 8in mount as it's the older Mk9, tried making a Mk12 based off of the 6in triple by scaling up the models. Worked great, except now the AO map is screwed. 3d modeling and texturing is probably my weakest point in modding, so any advice here?
https://imgur.com/a/QLxNxs2 https://imgur.com/a/QLxNxs2 |
Mayhaps you are looking for something like this?:
https://i.imgur.com/7yRECmR.jpg as it's applied here in FotRSU: https://i.imgur.com/NEsKtgp.jpg ?? That's how I do 3D - borrow and ask permission... :arrgh!: That's the Library / ShipParts / guns_USN2.dat file's 8InchTripleUSN2_dark :salute: |
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Yes and no. Not sure I want to borrow from FOTRS really, and haven't made another attempt at my version of the mount yet either.
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