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-   -   [REL] Sh3 to SH4. The Grey Wolves way. (https://www.subsim.com/radioroom/showthread.php?t=239270)

JapLance 12-02-18 04:07 AM

Quote:

Originally Posted by Jeff-Groves (Post 2579673)
nik112,

There's a texture for the deck that gets exported from the dat.
Put that texture back in the dat just as the original SH3 Unit has it.
Use the tga version in the original dat.

DOH... it was that.

I spent hours (literally) trying to properly make a original SH3 model appear in SH4 while testing this program. Always a black deck... because I was using the converted .dds file :timeout:

Using the TGA worked perfectly.

https://i.imgur.com/9SH8MZb.png

Needs some tweaking with the wake file, but it can save a lot of work.

nik112 12-02-18 01:44 PM

Hi there
tried using dds and tga. Result the same -take a look

https://i.postimg.cc/NyrJyj2b/sh4-xx.jpg

any ideas?

Jeff-Groves 12-02-18 01:50 PM

You need to fix the roster file as I showed above!

Data\roster\American\sea You should have the NPTB.cfg

It controls the textures.

Look at my files.
http://www.mediafire.com/file/it4rzf...verted_NPTB.7z

Jeff-Groves 12-02-18 02:23 PM

Quote:

Originally Posted by JapLance (Post 2579751)

Needs some tweaking with the wake file, but it can save a lot of work.

That is exactly what it was intended to do. Save A LOT of work!
Now it has it's limitations.
It DOES NOT create the roster file.
If the 3D models do not have normals or AO mappings? It does not add them.
No internal damage model is added. (The one you see through the hull when it's hit)
It's a time saver, not a complete, one click solution to converting Units.

How do we add normals?
All 3D models need to be exported, taken into a 3D program, then save again as an obj file with normals. Then re-import the 3D models being sure to import the normals!
(I only know of 2 programs that will MASS export the 3D models. Pack3D which is limited or the later versions of Jammu which will export all texture mappings)

How do we add AO mappings?
This is a longer process! While the 3D models are exported take them into a 3D program being sure to move some parts as needed to place them properly! Do the AO burn and export the texture and 3D models with the AO UV's! Do your re-import.
(The program you use will determine what you have to do to get a good burn and export)

How do we add the damages 3D model?
You can create a new one or try taking one from an existing SH4 Ship. Use S3D to add it to the dat by looking at a stock SH4 ship with the damage 3D model.

nik112 12-15-18 12:27 PM

Hi there
I want to ask if exists a prog to convert ships from sh4 to sh3


cheers

torpedobait 12-16-18 10:41 AM

Quote:

Originally Posted by Jeff-Groves (Post 2579553)
I did this Unit and it does have an issue.

Didn't have time to track it fully down and I'm sorry for the lack of time tonight.

I had planned to fully solve the issue tonite.

Then things went bad today.
https://www.gatewaytoairguns.org/GTA...368#msg1548368

Very sorry for your loss, Jeff. Losing a pet (no, a family member) is just awful. The pain passes eventually, but not the memories or the love you shared. Peace.

Jeff-Groves 12-23-18 11:44 PM

Quote:

Originally Posted by nik112 (Post 2581693)
Hi there
I want to ask if exists a prog to convert ships from sh4 to sh3

Not in one click.

max-peck 01-01-19 05:17 PM

Very interesting
I tried manually porting a few SH3 ships to SH4 for my own install a few years back, with little success

Ill try this

Many thanks Jeff :03:

gap 01-04-19 08:15 PM

Brilliant tool! Thank you ref for coding it and Jeff for sharing :yeah:


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