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Someone in the Cold Waters board said this was more or less a myth. He said MK48s won't start unless they're ejected. |
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Maybe your super-duper secret sources and Discovery Channel "documentaries" are wrong? I always see this across many games and platforms. As soon as the game is not so biased towards US that it's an arcade, everyone starts crying "Russian Bias". Especially in Air Sims. Yet, I don't remember Sonalysts ever implementing a night vision on Kilo or, for that matter, even an anti-ship missile that it carries by default. It's just a reskinned Gato class (in some aspects, it feels like a Sugarboat). DW is cringeworthy "sim" that is really a product placement for US subs. Everything else in there, like the ability to play Russian subs, was made because that was "cool" back in the day in sims. And of course they even got the words the crew says wrong, no such word as "Yesta" in Russian at all. Not to mention the horrible accents. However, RA is quite balanced, all things considered. And yes, sometimes the US navy devolves its armaments because the Cold War is over (despite what the US media and government thinks on the subject), so you don't need to build quiter, more expensive subs. A prime example of this is A-10 being replaced by piston-eingine Super Toucano. It got too expensive to manufacture more advanced subs once our Navy stopped making new boats. Even VA class was cut down in terms of numbers ordered. Maybe, just maybe, most of you guys should understand that "sim" means simulating reali life, where the US is far from best, at least in sub warfare? ;) If not, perhaps Comanche 4 and Cold Waters is more down your alley. |
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