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-   COLD WATERS (https://www.subsim.com/radioroom/forumdisplay.php?f=268)
-   -   Version 1.06 avaiable (https://www.subsim.com/radioroom/showthread.php?t=232631)

Wiz33 07-19-17 12:30 PM

Quote:

Originally Posted by Capt Jack Harkness (Post 2501401)
Subs were previously able to use the surface ships' datalink to coordinate attacks with the surface escorts and amongst themselves. Hunter/killer refers to one sub tracking the target while another intercepts at high speed, maintaining contact through the other boat. Obviously not possible without a datalink between vessels.

-From the Steam thread

Cool that the AI is no longer getting a God's eye view but without improved AI tactics, wouldn't it lower the difficulty?

dreamofpsy 07-19-17 01:17 PM

Quote:

Originally Posted by PL_Harpoon (Post 2501367)
Some quotes from shipkiller1:

Hang on, though, how does side-scan sonar work, if the sound is only being reflected off the air/water interface? It seems able to detect wrecks easily enough... Eg. http://www.dailymail.co.uk/news/arti...ean-floor.html

So clearly, SOME sonar can detect wrecks, but why can some sonar detect wrecks but not others?

609_Avatar 07-19-17 01:33 PM

Is it actually released? I'm not seeing it as a download option. Thanks.

EDIT: Never mind, opted out of the beta and opted back in and it updated to 1.06.

Jemimus 07-19-17 04:17 PM

Quote:

Originally Posted by lordroel (Post 2501362)
Improved AI depth keeping to prevent submarines from hitting seabed or going below crush depth

Had a Juliet on the '68 'kill subs 200 miles north of iceland' that evaded below crush depth and blew up in front of me.
In the same mission, the November briefly spent some time on the surface.
I should note this was my 'neverending' save game... a campaign that never seems to resolve started in 1.05 and just throws the same 5 missions at me.

Outeniqua 07-20-17 08:34 AM

Quote:

Originally Posted by jerseytom (Post 2501378)
Submarines no longer use Hunter/Killer logic... wonder what that means

One unit tracks, the other unit prosecutes. Submarines don't do this, since they can't communicate with other units, like air or surface units can.

Steiger 07-20-17 10:40 AM

Quote:

Originally Posted by Jemimus (Post 2501459)
Had a Juliet on the '68 'kill subs 200 miles north of iceland' that evaded below crush depth and blew up in front of me.
In the same mission, the November briefly spent some time on the surface.
I should note this was my 'neverending' save game... a campaign that never seems to resolve started in 1.05 and just throws the same 5 missions at me.

+Yes the 1.05 campaign takes quite some time to resolve given how much longer the devs made it. You do get there eventually, it'll just take a while, and if you fail any missions it makes it just that much longer as well.

PurpleCow 07-20-17 11:06 AM

Quote:

Originally Posted by 609_Avatar (Post 2501416)
Is it actually released? I'm not seeing it as a download option. Thanks.

EDIT: Never mind, opted out of the beta and opted back in and it updated to 1.06.

Does anyone know how to force an update in Steam? My version keeps saying v1.05b. When I click "View All News" for Cold Waters v1.05b is shown as the latest update.

PurpleCow 07-20-17 11:10 AM

Quote:

Originally Posted by PurpleCow (Post 2501636)
Does anyone know how to force an update in Steam? My version keeps saying v1.05b. When I click "View All News" for Cold Waters v1.05b is shown as the latest update.

EDIT -> v1.06 is actually listed as a BETA so I had to enable BETA download. Once I did that the update started downloading

jrolson 07-20-17 03:59 PM

Had a bug in the single player mission where I hit the ship with torpedo and it flipped over and the game showed it as "sunk" yet it was still moving with propeller power and dropping noise makers...

https://www.youtube.com/watch?v=y3_KJnwIreE

Berserker 07-20-17 05:03 PM

I have mine on auto update and all I see is 105b..So I op out of that then reopened and still at 105b no update...What have I done wrong this time???:06:

Shadow 07-20-17 06:10 PM

Quote:

Originally Posted by Berserker (Post 2501722)
I have mine on auto update and all I see is 105b..So I op out of that then reopened and still at 105b no update...What have I done wrong this time???:06:

It's in beta. You have to opt-in to the beta branch.

Berserker 07-20-17 08:06 PM

I open steam right click on cold waters right click on properties left click on beta it shows that I am on auto update go to beta code right click.....Nothing happens. How big is the file/update??

letterboy1 07-21-17 12:56 PM

You must opt out of beta and then enable beta again. Silly, but that's what does it.

Shadriss 07-23-17 10:51 AM

Quote:

Originally Posted by dreamofpsy (Post 2501413)
Hang on, though, how does side-scan sonar work, if the sound is only being reflected off the air/water interface? It seems able to detect wrecks easily enough... Eg. http://www.dailymail.co.uk/news/arti...ean-floor.html

So clearly, SOME sonar can detect wrecks, but why can some sonar detect wrecks but not others?

Side-Scan is a HF active with a relatively short range... IE, it's a specialized application. Your standard longer-range MF active works as described earlier.

caine007 07-23-17 07:38 PM

Side Scan is like creating an image from sound so it's more about combing the area over and over and building up a picture chunk by chunk. Even with interference you're probably going to see some kind of pattern emerge that a human can identify as a wreck or whatever.


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