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-   -   [TEC] SUBROC/ Sea Lance? (https://www.subsim.com/radioroom/showthread.php?t=232407)

SaltmineMinion 09-19-17 06:46 PM

Just for fun I started tinkering with the mod, making superweapons :arrgh!:

Got a modified UK Spearfish mounted onto a SUBROC:

Torpedo Code:
 
// Superweaponized
WeaponObjectReference=nl_sf_air
WeaponSprite=hud/default/uk_sf_sprite.png
WeaponType=TORPEDO
Warhead=660
SurfaceLaunched=FALSE
SwimOut=FALSE <- This line was needed to make the weapon enable at drop
WireGuided=FALSE
//WireBreakOnLaunchProbability=0.001
//WireBreakSpeedThreshold=61
RangeInYards=80000
RunSpeed=80
ActiveRunSpeed=120
TurnRate=30
SensorAngles=80,25
SensorRange=4000
WeaponNoiseValues=160,230
MaxPitchAngle=30
HomeSettings=PASSIVE,ACTIVE
AttackSettings=STRAIGHT,SNAKE,LEFT,RIGHT
DepthSettings=LEVEL,SHALLOW,DEEP
MinCameraDistance=0.5
ResupplyTime=0.1
//Mk50 Model
[Model]
ModelFile=weapons/assets/wp_umgt-1
Material=weapons/assets/wp_umgt-1_mat
MaterialTextures=weapons/assets/wp_umgt-1_tx
MeshPosition=0,0,0
MeshWeapon=UMGT-1
MeshWeaponPropRotation=700
MeshWeaponProp=UMGT-1_prop
MeshPosition=0,0,-0.0354
CavitationParticle=weapons/assets/torpedo_cavitation_particle
MeshPosition=0,0,-0.0236
ParachuteParticle=weapons/assets/parachute
AudioSource=TorpedoEngine
AudioClip=audio/weapons/torpedo_in_water_loop
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1
AudioLoop=TRUE
AudioSource=TorpedoSonarPing
AudioClip=audio/environment/sonar_ping_short
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1.2
AudioLoop=FALSE;
[/Model]


SUBROC Code:
 
// Superweaponized
WeaponObjectReference=nl_SUBROCii
WeaponSprite=hud/default/wp_ss-n-16_sprite.png
WeaponType=MISSILE
MissilePayload=nl_sf_air
Warhead=0
SurfaceLaunched=FALSE
MaxLaunchDepth=3000
WireGuided=FALSE
RangeInYards=80000
RunSpeed=40
CruiseAltitude=150
ActiveRunSpeed=1600
TurnRate=10
SensorAngles=60,15
SensorRange=1500
WeaponNoiseValues=190,190
MissileFiringRange=6000,40000
MaxPitchAngle=90
BoosterReleasedAfterSeconds=-1
HomeSettings=FALSE
AttackSettings=FALSE
DepthSettings=SKIM
MinCameraDistance=0.5
ResupplyTime=0.1
[Model]
ModelFile=weapons/assets/wp_ss-n-16
Material=weapons/assets/wp_ss-n-16_mat
MaterialTextures=weapons/assets/wp_ss-n-16_tx
MeshPosition=0,0,0
MeshWeapon=wp_ss-n-16
MeshWeaponCanister=wp_ss-n-16
MeshPosition=0,0,-0.0594
MissileTrailParticle=weapons/assets/usn_ugm84_missiletrail
MeshPosition=0,0,0
BoosterParticle=weapons/assets/wp_ss-n-16_boosterrelease
AudioSource=MissileLaunch
AudioClip=audio/weapons/missile_launch
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1
AudioLoop=FALSE
AudioSource=MissileEngine
AudioClip=audio/weapons/jet_loop
AudioRollOff=LOGARITHMIC
AudioDistance=1,25
AudioPitch=1.1
AudioLoop=TRUE
[/Model]



I might start tinkering with a Nuclear Depthcharge later:arrgh!:


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