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-   Mods Workshop for Cold Waters (https://www.subsim.com/radioroom/forumdisplay.php?f=285)
-   -   Is Cold Waters moddable? Yes, yes it is. (https://www.subsim.com/radioroom/showthread.php?t=231583)

ikalugin 06-06-17 06:49 AM

That is sad, maybe it is VLS related? Did you try cold war era classics ie Victor-IIIs?

Killerfish Games 06-06-17 09:51 AM

Quote:

Originally Posted by zyx (Post 2488876)
Theoreticly yes, i tried to make a playable typhoon but the game stops as soon your in the mission setup

Sounds like an error in the ship file.
For starters, you could try copy/paste the Los Angeles vessel file, then swap out the model data with the typhoon data. Be careful to include the masts (AI subs don't have masts!!).

That should at least put you in a LA skinned as a Typhoon and keep all the weapon systems/masts and other player needed variables in place.

After that you can tweak tube positions, mast positions etc...

If this doesn't work, paste your vessel file and we can look over it.

keltos01 06-06-17 09:53 AM

Quote:

Originally Posted by Pacific Fleet (Post 2488855)
Please note that at this time new 3D meshes (ships, aircraft weapons) and maps cannot be added by users. Its a limitation of the Unity engine.

That's a pity.. but. Does it mean that later it'll be possible?
Also: to mod some sounds and voices would be nice like "brace for impact!"

PL_Harpoon 06-06-17 10:03 AM

Quote:

Originally Posted by keltos01 (Post 2488933)
That's a pity.. but. Does it mean that later it'll be possible?
Also: to mod some sounds and voices would be nice like "brace for impact!"

Depends on what is the problem.

Devs: have you tried this tool: https://www.assetstore.unity3d.com/en/#!/content/152

Haven't tried it myself but seems to be just the right tool.

zyx 06-06-17 10:07 AM

Quote:

Originally Posted by Pacific Fleet (Post 2488932)
Sounds like an error in the ship file.
For starters, you could try copy/paste the Los Angeles vessel file, then swap out the model data with the typhoon data. Be careful to include the masts (AI subs don't have masts!!).

That should at least put you in a LA skinned as a Typhoon and keep all the weapon systems/masts and other player needed variables in place.

After that you can tweak tube positions, mast positions etc...

If this doesn't work, paste your vessel file and we can look over it.

I thought that too and did it like this but then i only got blank screen prior start the mission. Anyway ill upload the vessel file asap.

Regarding model edits, im aware off that unity is a pain when it comes to this but i thought there are options.

Bartolomeus 06-06-17 12:23 PM

Quote:

Originally Posted by Pacific Fleet (Post 2488855)
Please note that at this time new 3D meshes (ships, aircraft weapons) and maps cannot be added by users. Its a limitation of the Unity engine.

There are several ways to make this possible in the Unity engine. ;) Either with uMod (v2) or with an runtime model importer (for importing FBX or obj files).

Marko

zyx 06-06-17 02:48 PM

Quote:

Originally Posted by Killerfish Games (Post 2488932)
Sounds like an error in the ship file......

In case of the typhoon, as soon as i add the second propeller it wont let me start the mission (same goes for 6 tubes).

Code:


MeshPosition=-0.07725,-0.00965,-1.135
MeshProp=wp_ssbn_typhoon_prop_l
//MeshPosition=.07725,-0.00965,-1.135
//MeshProp=wp_ssbn_typhoon_prop_r


Julhelm 06-06-17 05:12 PM

Make sure to add the rotation for it as well at the top of the file, before the weapons section.

Thresher 06-07-17 12:49 PM

Neal, can we have a Mods sub-directory for Cold Waters? Mod content is hitting the waves!:Kaleun_Salute:

CaptainX3 06-07-17 10:03 PM

I had to do a lot of tinkering with the files, but I've managed to get 3 new playable platforms into the game so far:

Typhoon
Kilo
Alfa

Everything works properly on them, except that the graphics for the Stores panels don't exist yet for the Soviet weapons, and the Damage Control panel uses the graphics for the LA class because there aren't any for Soviet subs yet obviously.

However, a bit of graphics and sprite work, and they'll be good to go. Making new playable platforms using the models already in the game is seriously a 15 minute job once you know exactly what to do.

cj95 06-07-17 11:51 PM

Quote:

Originally Posted by CaptainX (Post 2489380)
I've managed to get 3 new playable platforms into the game so far:

Typhoon
Kilo
Alfa
.



Well friend....don't keep all that Alfa goodness to yourself. Share your knowledge. :yeah:

CaptainX3 06-08-17 07:44 AM

Here ya go:

http://www.nscmod.com/downloads/RussianSubs.zip

I uploaded it to my own website last night for people to download and test and provide feedback, but the devs of Cold Waters told me I should upload it here to the mods section, which I didn't realize you guys had, so I'll do that later today when I get off work 😊

Lymark1 06-08-17 09:57 AM

Based on the thread, does it mean that we'll be seeing SH3/4 level of modding(TMO, RSRD etc)?

OrangeFr3ak 06-12-17 12:27 AM

Quote:

Originally Posted by CaptainX (Post 2489439)
Here ya go:

http://www.nscmod.com/downloads/RussianSubs.zip

I uploaded it to my own website last night for people to download and test and provide feedback, but the devs of Cold Waters told me I should upload it here to the mods section, which I didn't realize you guys had, so I'll do that later today when I get off work 😊

Awesome mini-mod! Hope to see the Delta III next.


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