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-   Silent Hunter 4: Wolves of the Pacific (https://www.subsim.com/radioroom/forumdisplay.php?f=202)
-   -   Torpedos will not fire! What? (https://www.subsim.com/radioroom/showthread.php?t=231331)

Sniper297 05-21-17 10:49 PM

"That's not a flaw, that's the way the torpedoes work"

Well, maybe. To me it's a flaw in the programming, in real life (1) flood tube, (2) open outer door. (3) hit fire button, (4) gyro spindle withdrawn, (5) blast of air pushes fish out of tube. If you're going to "enhance" a game by including an automatic door opening subroutine, it should work correctly, instead of screwing up the firing solution. Another thing they missed was some kind of indicator showing outer doors open/shut, without that there's no point in trying to put any kind of realism in the torpedo firing sequence.

No way to fix it, so I just change auto open = true to auto open = false, also set the TorpLaunchMaxDepth in the sub's CFG file to 300 so I can open them at any depth and not have to worry about them automatically shutting (with no indicators to let you know they're shut) if I have to duck under a ship in the middle of multiple attacks.

In real life you would give the order "set 1, 2, and 3 for high speed 20 feet, set 4, 5, and 6 for high speed 30 feet, open outer doors tubes 1 through 6" and the crew would do it and report when ready. In the game you have to click through the tubes setting depth and speed for each one individually and open each door for each one. Click slide Q W click slide Q W click slide Q W click slide Q W click slide Q W click slide W, I call that flawed.:down:

Red Devil 05-22-17 07:07 AM

whichever way you do it be grateful you are not on board the Tang - she sank herself with her own torp!

Sniper297 05-22-17 10:21 AM

Actually that happened twice, TANG and TULLIBEE. Tang was the most famous because there was only one survivor from Tullibee so they didn't find out until after the war that she was also sunk by a circular run.

https://en.wikipedia.org/wiki/USS_Tullibee_(SS-284)


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