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-   -   [WIP] SH5 Bogue-class escort carrier for SH3 (https://www.subsim.com/radioroom/showthread.php?t=230603)

the_frog 03-30-17 03:27 PM

Did it really crash? It sometimes takes up to 10 minutes to complete the seperation process.


Quote:

Originally Posted by Kendras (Post 2475929)
That's far too time and computer ressources consuming ! Wings crashed when I tried to separate the whole model !


Kendras 03-30-17 03:30 PM

I get the same result in a few seconds ... :03:

gap 03-30-17 04:55 PM

Quote:

Originally Posted by the_frog (Post 2475915)
I suggest to comine first all subsobjects, then flip the entire model and re-adjust the centre line. Next, re-seperate the entire model and re-group the parts them into the desired subobjects. I think that procedure is faster and more accurate than flipping subobjects individually and then re-adjusting their position.

Quote:

Originally Posted by Kendras (Post 2475922)
:haha:

I've found a faster solution !

I choose object selection, and I select all sub-objects.

I choose vertices selection. I re-scaled to -100 %.

I choose object selection, and I invert each sub-object one by one !

:know:

Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks :yep:

Quote:

Originally Posted by Kendras (Post 2475929)
Wings crashed when I tried to separate the whole model !

Which version of Wings are you running?

gap 03-30-17 05:24 PM

Quote:

Originally Posted by the_frog (Post 2475915)
all SH5 models need to flipped along the x axis.

From that I deduce that only SH5 models are flipped, thanks. So far I thought that that was common to the whole SH series, starting from SHIII :doh::salute:

VonDos 03-30-17 05:32 PM

Quote:

Originally Posted by Kendras (Post 2475918)
@VonDos : I think your model comes from SH4.

Quote:

Originally Posted by the_frog (Post 2475915)
@VonDos,
of course, it is the same model, deriving from SH5. You likely use the conversion by kovall, which has the AO map included. That's the difference. And you do not need to care for flipping along the X axis; kovall did.

Bogue's models from SH3, SH4 and SH5 are really similar, i've searched online images of all editions, i think (from camo design, funnels, border-deck details and side stairs) that my model is a SH4 conversion with AO map, while Kendras' one is from SH5 =)


Here's a pic of SH4 Bogue:
http://i121.photobucket.com/albums/o...ps32800c6b.png

And SH5 Bogue:
http://i1232.photobucket.com/albums/...01_0026122.jpg

Btw, i can really be wrong.

Best regards,
Vd

the_frog 03-31-17 12:48 PM

Quote:

Originally Posted by gap (Post 2475947)
From that I deduce that only SH5 models are flipped, thanks. So far I thought that that was common to the whole SH series, starting from SHIII :doh::salute:

I like to put it different -- SH5 is the only of the series with 3D model imported without flipping. That's why it is neseccary to flip them before importing into SH3/4 files :D

the_frog 03-31-17 12:51 PM

Quote:

Originally Posted by gap (Post 2475943)
Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks :yep:

I totally forgot about the right mouse button clicking ... which is actually a nice feature in Wings3D ...

Jeff-Groves 03-31-17 07:14 PM

Quote:

Originally Posted by the_frog (Post 2476038)
I like to put it different -- SH5 is the only of the series with 3D model imported without flipping. That's why it is neseccary to flip them before importing into SH3/4 files :D

Absolutely correct.
:up:

Kendras 04-04-17 11:21 AM

Quote:

Originally Posted by gap (Post 2475943)
Too complicated guys. As I said before: select any number of objects and flip them clicking with the righ mouse button on the "X" menu item. By doing so, all the objects will be flipped using the global X axis as center of symmetry, and they will be in their correct place withot need of further tweaks :yep:

Tested and approved ! :up:


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