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If you work in Max a simple script can import all models and another can re-size them then a 3rd to mass export.
If you do them 1 at a time I have a program for that I can upload. |
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Send the files if you want.
But it will be several days before I have all my 3D software loaded back up. |
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hello
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Example file link sent.
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@Kendras
If you want to make another flag animation, go ahead! Use (trial or student license) 3ds Max, Maya or other 3D editor. 3ds max has the script that allows you to get the key frames for future animation... These frames you must to pack into animation file for Silent Hunter, using S3D (skwasjer). If you position yourself as modder you just need to learn everything yourself and make own work. No problems. Sorry, if ... It's my opinion only. |
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Hex editing is the Master of all tools and skills. Anvart is one of my teachers. I do not think there is anyone else left here at SubSim that know the SH files and hex editing as well as the two of us. :nope: I can do things with 010 Hex editor that S3D nor other released tools can do. I can do things faster then S3D and other tools can do. Time is money to me. Given a free tool that limits me? I'll pay for the tool that does not limit me in any way. |
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Maybe I did not understand correctly your phrase... but, from January 2006 to mid-2009, for the creation of my mods, I used hex editor and my working code for unpacking and packing of 3D models and some controllers. Now I use a hex editor only when I can not do without it. :haha: |
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How would you change crew animations? S3D will not do that on it's own. |
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:haha: |
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You know S3D will not import them properly without hex editing. :har: |
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if you remember the body2 has '0500' animation type in POS_WR.anm orig. file... :haha: |
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