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After installing SH5 and playing around with the various mod combo's, the Silent Hunter series reminded me of the nautical version of Falcon 4, with the modding community taking an original mediocre game and turning it into something special. I have all three versions on my computer with the most popular mods installed but for me personally, I always gravitate towards SH5 and have not put the time into learning all of the nuances and features that the earlier versions have to offer. With the latest megamods installed, I think SH5 is fast becoming a submarine "simulator" more so than just a game and look forward to the future, especially if the GR2 exporter becomes a reality. I'm sure that as I have had one version or another of F4 on my HDD for the last 18 years, SH5 will also be there for the foreseeable future. To me it's more than just about sinking ships but more about learning the history, learning about the skills and tactics required of this era and sometimes just enjoying walking around on my boat and taking in the scenery. :up: |
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Steve |
Yep it is a radio direction and range finder indeed :)
Looking forward to that Mod !!! Awesome immersion ! Great to see another falcon player btw ! You really need to get IL2 Cliffs of Dover with the Team Fusion Mod !!! Ashikaga. |
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I have noticed that the range-finder interface got a band selector. Is it really working, or you included it just for eye-candy? I ask so because no RADAR/RWR controller has a frequency-range setting, and this is a shame because it makes RWR upgrades utterly unrealistic in game. You get progressively higher detection ranges, whereas any new upgrade should earn you the possibility of detecting newest generation enemy RADAR's together with lesser chances to be detected due the emissions of the RWR itself, but at the cost of a reduced enemy detection range... :doh: |
You guys are creating offtopic by posting constructive and interesting posts in yet another SH3 vs SH5 pointless thread...
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To be honest the range direction finder was a device to detect RADIO signals, not RADAR signals.
Only at the end of the war the Kriegsmarine experimented with the FüG Radar/radio beaming device by installing night fighter anttenae on their boats. Did not really workl as well as they hoped. The Night fighters were very proficient with it but they had the Night fighter stations which operated the large Tiger and other Radars. So they worked in Unison and for a long time from the large bunker at Deelen, the Netherlands. http://www.gyges.dk/Wilde%20&%20Zahme%20Sau.htm They did use a device called the Naxos radar detectror also. https://upload.wikimedia.org/wikiped...is_antenna.jpg The type IX U boat used radar with large antennae as well as detectors with smaller round antennae. The VII we have in this game does not have those until you get to the VII C/41 Atlantic version afaik. http://img.photobucket.com/albums/v2...psgeu7drhc.jpg http://www.uboataces.com/radar-warning.shtml http://uboat.net/technical/radar.htm The Radio Pfeilempfanger could home in on radio message signals and then you could basically triangulate where the signal was coming from, in a general direction sort of way. http://battlefrequencies.com/radios/EP2.html The Kriegsmarine never knew or even understood that the Allied Navies managed to make their broadband radar signals into a narrow band signal which then enabled them to "see" conning towers and later in the war even periscopes. That, combined with Asdic and Huffduff did the trick. Ashikaga |
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My question was going in another direction though. I am actually more interested into any possible method of making the game to differentiate between distinct wave bands, than in the nature of those waves or in the different sensors able of detecting them. Who knows, maybe SkyBaron has found something on that :hmm2: |
OOOH !! I get your point ! By the way since other people too, some of whom might know a bit less about the technical as well as operational history of the U-boat war also read these topics it is never bad to give some more explanation I think ;)
That would be awesome indeed ! Adding in all frequencies should be possible somehow but how would you go about it ? Audio files coupled with frequencies so you hear at least a sound ? And how would the game calculate everything? LW MW SW....... And more ! Lets hope they succeed ! :yeah: |
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I hope that there will be some way to incorporate this new RDF receiver mod into TheBeast's Room_QR1 (silentmichal's dining room) mod if the actual 3D model in the radio room is used as a station. :up: |
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I make myself clearer: I know all too well that the game has no support for differentiating between the various radar types based on the frequency of their emissions, or on any other criteria. To the best of my knowledge, no information about radar/rwr emission/detection wavelenghts is stored in stock game files, and there is not an easy way to bypass this limitation. Yet, from the development of the radar technology, a parallel war was fought by both WWII factions for improving their own detection devices and making them stealth to each others. This fact implied a continuous change of the frequencies emitted by radars and detected by radar warning receivers. To make things even more complicated, is the fact that even a "passive" detection system such as an RWR, was not so passive after all since even its feeble emissions could give away own presence to the enemy, or at least so was feared by the Kriegsmarine. This fear implied on turn a further reduction of the noise signature emitted by the newest RWR devices and, matter of factly, a correspondent reduction of their detection range during the course of the war. More details on the topic can be found at the following link: http://radarworld.org All of the above is why, seeing how your range finder interface has a band-selection switch, I was wondering wether you have found a way to mimic the differential detection of different RADIO frequencies which might apply to RADARs/RWRs as well. |
More constructive posts...Someone should be banned...:O:
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