![]() |
Hi, I have some question, I use attack disc, aob ring, real navigation and use other ring calculators.
Since I starting in nygm, and I'm sinking if I'm stopped, I'm starting to try make calculation in motion. Replace static bearing method with four bearing method with with real navigation is good to have course but no so good to have range. That's no heavy problem, aob in last moment for correction is enough., but speed is weak from for bearing real navigation. Speed by crying crossing time would work at 1 knt perpendicular trajectory in medium range. Is there other way to read ship speed or I shall stop the boat with or alternative? |
Quote:
|
Thanks
Hey!
I know this thread is a bit old, but I wanted to say big thanks to Bstanko6 and everyone who contributed to help out with the "dark side'' of manual targeting. After some hard work (and frustrating misses) it makes this game much more rewarding and enjoyable. Good hunting! DuckHunter26 |
Quote:
and it says in almost every post here "click on my signature".:k_confused: |
I am no longer a part of DEF so there is no signature. My apologies.
|
|
Quote:
|
I have plenty of videos on YouTube available to all. They cover fuel efficiency, tool tutorials, and strategies.
They are located under SH3 Bstanko6. Hope you enjoy them! |
Quote:
https://m.youtube.com/channel/UCPbeCJWfhugaTCHwW2NArCA Really a great work Bstanko6 I think it would be useful if you write your Mod list (based on nygm it... but very modified seems to me) :salute: |
My videos are based on NYGM. I have the list posted on one of the videos. I will find it and post.
Thanks for the comment! |
Generic Mod Enabler - v2.6.0.157
[C:\myUboat\SilentHunterIII\MODS] NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F Merchant_Fleet_Mod_3.2 Stiebler4C_SubsFlag NYGM_HiRes_Submarines_3_6F Harbor Traffic Add-In M.E.P v5 Optional - ShipVanishingHull for MEP v5 Optional - Stock Reflections for MEP v5 1500 meter bearing overlay Single Merchant Contact Mod Depthcharge Shake v2.01 Ahnenerbe WideGui 1920 x 1080 Final Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D Color Dials with Dark Compass NYGM Tonnage War Minefield Mod Lighthouses and Entrance Points for NYGM3.6F beta DD_VisibleMines_V1.0 Fubars harbor personnel Das Boot Clothes Bearded faces RL_E v2 standard RealDC_4 SHIV U-Boat Missions-Flaggen für SHIII TheDarkWraith_Ejecting_Pilot(s)_v2_0_SH3 Real Depth Charge Thomsen's WhispeRING RING mod KB's Diesel Sound Mod TheRealPing RadioMessage - MorseCodeOnly TorpedoTubesFfireFinal vStock Optional O2-Gauges v2 (for V16B1) Aces' Radio Room Postcards depth charge explosions and fire light Stiebler4C_Addon_for_V16B1 Optional - FSF for MEP v5 TKSS18 German U-Boats Compilation(noEagle) TKSS18 German U-Boats Compilation2(noEagle) New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) FixAllSubGWX Stiebler_EnvSim M.E.P v5 - VisualSensors for NYGM 3.6D Haunting Atlantic Wind Supplement to V16B1 (JSGME) Some of these mods are customized and appear out of place due to my tinkering. |
Quote:
|
Advertising? I started this thread when I was in Doenitz Elite Flotilla years ago. No one was interested so I started a YouTube channel to teach folks how to manual target.
I would appreciate anyone interested to check my signature and subscribe. I would love to get monetized and make more videos. So I guess there is advertising now. Thanks. |
Thanks bstanko! Ive learned and made more sense of things in the past hour of watching your youtube channel! I will keep revisiting them to drill it in to my old brain!
Cheers to you! :Kaleun_Cheers: |
@Rummy... glad to hear it! This is a great game.
|
All times are GMT -5. The time now is 03:36 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.