![]() |
@fitzcarraldo
Thanks for your positive feedback. However, I see a few mod in your list, which may cause problems or are not needed. Greeting Bleiente |
Quote:
I´ve made a mix with your mod and Fitzcarraldo´s sugestions: 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 1.5_Optical Targeting Correction 031312 for RSRDCv502 1.5_OTC_Realistic Scopes for 16 to 9_TMO Ralles ModSoup for TMO_RSRDC_OTC V1.1 #4 PE4 Ship_debris_SH4_with bodies Corrected_Oar_Colors Eye Patch for TMO v1.7 #1 E5.0 Install main EE5.0_Patch_2.0 So far (mid-43), it´s being a wonderful experience! Tks |
I am pleased if far everything works and the game is fun.
As the first and major problem I see in scene.dat Env 5.0. My question is - how far and well, for example, see your team and work with Env 5.0 nor the sensory intake by the enemy? I had a Env.Combo of Kriller and Caustic uploaded separately in my first post, where I am sure that all sensors work properly. Sometimes "less" hell of a lot more. Good hunting and fat booty. :arrgh!: |
Thanks a lot. It must be a new experience to tweak the mods! I'm trying it.:up:
Another question: the environment mod in your first post should be added at last, right? Because you didn't mentioned it. |
Quote:
Install. via JSGM: 1. TMO2.5 1a Real Environment RSRDC_TMO by Kriller + Caustic 2. RSRDC V502 3. OTC for TMO_RSRDC 4. Ralles RealModSuppe für TMO_RSRDC_OTC V1.1 I would be so interested to know who is using all the mod-soup and that everything is working as desired or if there are problems or criticisms. greetings Bleiente |
Quote:
Thanks for the reply. :salute: I'm now using the "Improved Stock Environment_v3_TMO&RFB" Mod. This one is relatively simple and only change some colors, so i think that would be the safest environmental mod. How do you think? (Besides, i deleted all the sounds from original ISE mod to preserve yours ) By the way, do you have any idea of these mods below? I don't know whether it is necessary to install them? -------------------------------- Fixed CD sonar RSRDC Fixed Zero Bomb Load RSRDC IJN Radar Fix for TMO v1 TMO Visuals for RSRDC -------------------------------- |
Quote:
The important thing is that they are activated after TMO. Here you can see exactly what I posted as Der Ralf in another forum a few pictures: http://www.marinesims.de/wbb2/thread...tuser=0&page=8 Quote:
Greetings |
Quote:
Great! Thanks a lot. Yes, the "Real Environment" is wonderful! Can't wait to see it in the game! |
Quote:
You can even give feedback as it runs so on occasion. Greetings Bleiente |
Note OTC have a skypac.tga file added. This could modify the look of the environment. I delete the file from OTC and I have the RE Caustic/Kriller in pure form.
Regards. Fitzcarraldo :salute: |
Thanks for the hint, but OTC has for TMO_RSRDC no Sky folder.
Perhaps I have also misunderstood, my English is atrocious ... where is said file exactly are? |
I'm not in my machine now so - if I remember well - is in the "misc" folder. It is the tga file with an image of diverse colours of skies. I told it to CapnScurvy and he recommended me to delete the file. If you leave it in TMO 25 standard the colour of the sea is seen more light blue than the original.
Best regards. Fitzcarraldo :salute: |
Tried your mod and it is nice...But..No umark,no sounds from the enemy ships,x used to make the chrono appear doesn't now,torpedoed ships sink fast,and I cannot use the sonar as the operator..:hmmm:
|
Quote:
thank you :salute: Quote:
1. To limit your problem - what modifications and the order in which you have activated via JSGM? 2. Have you started a new campaign and/or SH4 deleted the folder under c:/documents/...? greetings |
Quote:
|
All times are GMT -5. The time now is 10:38 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.