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-   -   Question about activate the decoy subsystem on a US sub in SH4 (https://www.subsim.com/radioroom/showthread.php?t=225340)

CapnScurvy 04-01-16 09:44 AM

Quote:

Originally Posted by merc4ulfate (Post 2394177)
I have never seen where decoys were loaded automatically on any boat in the game no matter what year it is with the exception of starting a late career.

Starting a career on day one (Dec. 8, 1941), Pearl Harbor, stock SH4 v1.5, with a Porpoise, puts the Decoys on the boat automatically......nothing to add, nothing to buy. Fired 10 before running out.

Tried the Tambor, same date, same base, same result. Went to the Asiatic Fleet Base, same start date (actually the date is Dec. 10, 1941), S-18 boat, same result.

All had the "Decoy Launcher" found in "Subsystems" menu:

http://i175.photobucket.com/albums/w...ps4kawqiir.jpg

Sniper297 04-01-16 04:02 PM

That's been my experience, decoys are automatically available at the start of every career and every patrol in a career no matter what date. Never heard of having to buy decoys with renown, is there a mod that restricts decoys?

Captain Dave 04-01-16 07:47 PM

Doing a quick check, with stock sh4 1.5 I have decoys. With TMO added, no decoys. I suspect I won't get them until 1944.

merc4ulfate 04-02-16 10:32 AM

I never start a career without a decent mod load out. I suppose I should have added that if you play as unrealistic as possible yes you will have them. Perhaps I should stop taking it for granted that most use mods to make the load outs more date driven.

My fault.:yep:

KaleunMarco 04-02-16 12:05 PM

i am running 1.5 from the DVD with RFB and i cannot deploy them. i'll be @@@@ed if i can figure why.

Sniper297 04-02-16 01:14 PM

Try running without RFB, if you get decoys with a new career in the stock game, then RFB has something in it that disables decoys.

CapnScurvy 04-02-16 03:48 PM

Just an interesting side note about the decoy systems.

The loss of German U-Boats early in the war caused Hitler to convene a meeting with his commanders in Sept. 1942. Hitler himself had the idea of putting oil and floating debris into a torpedo that would explode and float its contents to the surface, indicating a sinking. Although at first, the idea didn't get off the ground, other ideas like the Hydrogen Bubble Canister did. I'm assuming the Germans had the "Bold" system by early 1943.

Likewise the Americans had a meeting in Dec. 1943 to do the same (no doubt referencing what the Germans had been up to). I would guess a similar decoy system was put into practice, probably early 1944. It's hard to get direct information regarding just when systems like these were introduced.

The stock game may not reference the decoys as accurately as they should when they were put into practice......thus the modded differences with the dates. Some mods having the availability of the decoys more accurately portrayed.

Ichthyos 02-05-18 05:02 PM

Quote:

Originally Posted by Sniper297 (Post 2392810)
Depends on how you use them. What I do, the second the first torpedo hits there's no point in being quiet anymore since everyone knows there's a sub in the area.

actually, that's not true. I have sat right on the edge of a task force after having lured the destroyer screen away and dived underneath them, taken out battleships, and so long as I am just far enough away that they can't see my periscope, and I'm running 1/3 speed, nobody notices me. I have done this repeatedly, and the big capital ships do nothing but run into my torpedoes.

the key is just to lure the destroyer screens away by being VERY noisy on the surface during your long distance approach. they will bum rush you, and just before they reach visual detection range, you crash dive below the thermocline, shut your power to 1/3, and cruise right underneath them using silent running. do that for about 400 yards, then up to periscope depth, and they are running in circles behind you, while you line up your shots on the capital ships.

really, this works every time for me.


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