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I really doubt that one officer slot works any differently than any other. Others have posted what you stated saying that the first Deck Watch slot was the 'critical' one. Nothing I've seen tells me one is any better, or worse, than another. |
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Here are my crew in November 1944, after having cut the Takeo Kurita's fleet of more than 130,000 tonnes in the San Bernardino Strait and then front Samar Island.
Although it has a highly qualified crew, if I miscalculated my shot solutions, torpedoes will not go into the belly of Japanese battleships. So I think it is better to first improve oneself, improve before others. |
Wow! Your boat layout is a lot different than mine. |
Same layout as mine.
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I guess it just looks odd to me, being used to the RFB style layout. |
TMO. My screenshot isn't from career, I just started a single mission. So other than just shifting those officers, it's completely the default roster.
It's not the deck watch you gotta worry about, it's the gun crews ;). If you've been moving the Deck watch all this time, that sentence probably just saved you a ton of work. I can only guess at his layout, but the guys in the berth are probably his AA gunners. I would guess that he also moves the more important deck gun crew into the berth when it's an issue. Personally, all that I ever put in the berth anymore is some of my deck gun crew. |
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I said nothing. But since you ask, is Balao. :) I play with TMO 2.5 + French mod translated. I closed my twentieth patrol with 4.36 million tons. |
Whenever conditions permit, I play thr radio and dictaphone for the crew. I noticed morale and efficiency greatly increases....
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I don't think so. In RFB, the deck watch is certainly vulnerable. |
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Did some more digging to move that 95% to 100%. If you don't believe me, maybe you will believe these guys: Quote:
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7. Deck and AA gun crewman being killed while submerged. This is due to a design flaw of the game. Place your crewman in “hogan's alley” (after battery crew berthing) when not in use. |
I guess TMO is a lot different here. I opened up a couple TMO files: Quote:
The design flaw really applies to all compartments equally. They can all be changed/modded to be as safe, or as vulnerable as we wish. It is just that their status does not change when we submerge or surface. So, we can either make the deck watch vulnerable (which makes sense when we are on the surface - not so much when we are under it), or we can make them protected (which only makes sense when we are submerged). |
So you got me curious and I looked at the stock files as well, the quote from webster should be a clue as to why ;). Ducimus didn't change the deck watch crew exposure as 0.3 is the stock value. He did increase the gun crew exposures to 9 though. Their stock values where 0.5 and 0.7 for AA and deck gun respectively.
If RFB is running different values, it's just some kind of RFB exclusive balance thing. Honestly, it sounds like a huge annoyance to me too. Personally, I don't use torpedo room guys for the deck gun slots, I actually mostly use deck watch crew. If you look at their stats, you will probably notice that they tend to be pretty decent at gunnery. The gun compartments also apparently use the watch skill and gun skill equally. I do also use a couple of unskilled seamen that stay in the berth as well. In my head, those guys are roustabouts. I've never noticed the difference between the 0.3 deck watch compartment and the 0.1 compartments either, and I've been depth charged plenty of times. I would guess that the difference there is very slight. Maybe a logrithmic algorithm? Dunno though, I'll probably keep an eye out for it in the future. |
I believe RFB tried to model crew rosters according to the way the boats actually functioned. So, torp room crew mans guns. You'll notice that there is no 'weapons' skill. So there is one weapons/guns/torpedo skill for everything. Quote:
I doubt it's logarithmic. Most of the time we wouldn't notice anything because we try to avoid depth charges. It only comes up when things go wrong. One other thing; I didn't check the armor values of all these compartments. I suspect Duci has the deck zone the same as the rest of the boat. This would make any vulnerability less noticeable. This goes back to what I said before. If we make the deck more protected, it's unrealistic one way, if we make it vulnerable, it's unrealistic another way. |
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the most exposed crew are those actively manning guns. the next most exposed crew are the Watch Crew. after the first two categories, everyone else is under the same risk factor. so, yes, keep moving your watch crew to some interior space as it will reduce their exposure to injury. |
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