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If I can maintain periscope depth without sinking and the analogue gauges are still working, I will usually resupply at the nearest friendly port and head back out rather than return to base. Especially if it is a long way to and from the assigned patrol area. Those patrols on the west coast of Britain, south of the Outer Hebrides, are a long way from Wilhelmshaven! :yep: |
The next one is up guys.
Hope you enjoy...:smug: |
Cannot wait for the next one . If you are at all stop you can rest on the bottom by clicking on the dive button . You might sometimes get small damage if the bottom is rocky or uneven . You take your chances , I have escaped DDs this way quite a few times . Scapa is shallow so detection means certain death . I have found with SH5 every new career restart gives different scenarios . I have found scapa easy and then on another reload difficult or impossible . Do you want to sink that battleship and risk your mens lives or sneak away :hmmm: . Do you fire from long distance in the fog using the hydro to set torp direction . What about the CO2 . What is your escape route ?
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Shaefer,
You must stop putting these videos up, my wife is threatening a divorce, my twin daughters think I have lost my mind (yelling at the comp. screen as I watch), and quite honestly I can't wait for the next one!!! But as Jimbuna would put it.......... Sink Em' All!! -deicide |
Another great video;:up: I always learn something new and improve my tactics. @Deicide-great (devilish)avatar! :woot:
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Hey Shaefer.
What was that you said when you began this series that you were going to take us through to the end of war. Worried about another wreck? Having a nervous one. Now you tell us dead is dead! Peter |
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1: I stand by my word. I will make it to the end of the war.... without dying. :cool: 2: Absolutely not! 3: Nope...:D 4: Tell that to people whom die in this game.....:smug: Making the end of the war is not difficult if you keep reloading, making mistakes right, doing so without dying is very hard. |
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On second thought, I'm struggling to keep this family friendly with my foul language, so no twins. Quote:
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That's exactly why I didnt go to scapa this career . Currently doing british northern patrol .
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Interesting point whether Scapa is worth it?
If you have done it before then maybe not. But for a first timer I would say yes it is worth doing. Various decisions to be made. What time should I start my approach? Which entrance. Where I do I start looking for it. Will I have enough battery. Is the weather going to help me? Personally I like to do Scapa and have tried 3 of the entrances. Episode 11 was quite gripping and immersive. Cant wait to see what happens in episode 12. Peter |
Next episode are up.
Enjoy. :O: |
The scapa bugged out destroyers are annoying . Sometimes they are not bugged out . Its hard to get your head around the no tonnage bar mod . OK , there is no tonnage anymore , forget clicking on the iron crosses on the navmap . You went to the bunker and requested the Eastern British coastal waters mission . If you look on the Captains log you can see your current objectives . EBCW has objectives that require you to patrol an area for 48 hours . This will need to be done without exiting the game or the time will go back to zero (bug) . Sink any ships in EBCW to get renoun and skill points . While you were still on the EBCW you went to Scapa and sunk some capital ships . Nothing wrong with that , you got some tonnage and probably renoun and skill points . However you were still on the EBCW mission , which doesn't matter afaik . You need to go back to the EBCW waters and finish patrolling . Look at the Captins log to see that you havnt finished the first patrol area , remember that you need to patrol for 48 hours without exiting the game . Another patrol area objective will be sent to you . If is correct afaik . The object isn't tonnage anymore , its upgrading your boat and crew and staying alive . They don't call it the happy times for nothing , it wont stay that way .
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Regarding the CO2, it builds up about 10X faster than it should according to the gauges. CO2 shouldn't be a problem until the bar gauge on the UI reaches 100%. When the CO2 level reaches 100% (36 to 40 hours submerged) everyone will die. :D One day I'll stumble across the file that controls the CO2 rate of change for the gauges and put a decimal point in front of the 1.0 value!!:haha: |
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I would like to try adding some waypoints etc for the Destroyers around the Capital ships to make them become aggressive and therefore the mission more challenging. :D Unfortunately I have deleted all of my save games for this mission and I don't wish to restart a the entire campaign again. Any help would be much appreciated! :up: |
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