![]() |
Quote:
|
Quote:
I don't like breaking things to try to make other things seem more authentic. If I am at decks awash and the bridge is not underwater and I can use the UZO then I should be able to use binoculars and the crew should not be incapacitated. What's the point of running decks awash at all if you can't be warned of incoming attacks that were the reason you were running decks awash in the first place? I don't like inauthentic air cover (assuming it is) to try and make realistic tonnage scores. Are these things the results of mods or are they stock? Steve |
Quote:
|
Quote:
Regarding air cover, I remember one great Websters mod for SH4 which makes air patrols less dense but much more dangerous if they attack you on surface...When Trev is bacj we can ask him if he could make something simmilar for OHII. Until then, like I said, step back and keep radio silence...:D |
Quote:
Quote:
I guess I could test this by manually setting a depth as I did in SH3 and seeing at what depth your men are forced below deck and/or bridge functions quit working. Steve |
Quote:
It's description is: "The time delay (in seconds) to account for heavy seas to prevent unnecessary switching of items (items that depend on whether submerged/surfaced to control state)". It may be another option to play with while trying the various "Decks Awash" depths. I have used this option while trying to get the deck/flack gunners to remain at their stations if their Mascara started to run after a few drops of water splashed on them, but with only limited success!:yep: |
The damn flugzeugs were flying cover for this troop convoy all day, preventing an end around. I lost the convoy, so the flugzeugs stopped appearing. Assumed the convoy zigged south so I steamed full ahead in the clear sunshine, diving every 20 minutes to check sound. Nothing. Stopped checking sound, just steaming. Finally an hour later "Flugzeug entdeckt!" puts me under the waves.
"I bet it's that convoy's air cover, check sound!" And I was right. I had shadowed this convoy from sun up to sun down, and it's only escort was aircraft. I'm not exactly sure what controls all this, but it certainly feels way more organic than SH4 where every X minutes aircraft are spawned on top of you in the middle of the pacific thousands of miles from any air base. |
Quote:
Looking in the .sim file for the player subs, there is a surfaced draught, and a submerged draught value. (unit_submarine->obj_Hydro) It looks like the game says the sub (7b in this case) is underwater at a depth to keel of 6.3m, the submerged draught value. I bet the farm that you can use the binocs up until 6.3m. However when messing with this value, I just don't know what side effects would be for the rest of the game. |
Quote:
|
Quote:
|
Quote:
|
You need to open up the subs .gr2 file in the goblin editor.
this is from a long time ago, haha I read it last week and didn't realize it was my own damn post telling me how to use the goblin editor!! Quote:
After you make any changes right click on your sub's .sim file in the middle window pane and select save. The PROPER way to do this without potentially pooping up your JGME install is to make your own modfolder and install it in the game that way. Making a modfolder and activating it is extremely easy so do it or search how to if you don't know. You're the alpha tester, let us know how (if?) it works! |
Quote:
|
Okay so making the change I suggested did nothing other than sink the boat and unable to get it back to the surface... Damn.
Anyway the tommies have been sending a lot of night fliers which is annoying in early 1940. Might be part of IRAI or might be part of OHII. I dono. |
Quote:
Guess what I'll be doing for the rest of the day!! :D |
All times are GMT -5. The time now is 04:07 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.