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Overview of the city.
http://i.imgur.com/b6r8LG6.jpg City entry - Before. http://i.imgur.com/ACXtV2c.jpg City entry - Now http://i.imgur.com/TxnC2Wm.jpg Oil industry closest to the camera, mining industry visible above the village, and the main city top left. http://i.imgur.com/thoK03j.jpg |
Labrador city
http://i.imgur.com/v5BAGIV.jpg?1 I'm still using too much grid, but I hate if there are empty green spaces between towers (give us a pavement brush) Like every fat city, this one also has a clogged artery http://i.imgur.com/t1uSUIs.jpg?1 And the line between the ''old village'' and downtown http://i.imgur.com/irnBj5S.jpg?1 |
So, what is everyone's verdict?
I'll give it a solid 9/10 for the release version. I dont want to go in any great or lesser details as to why, because it would be just rehashing what the older Sim City games did. Basically, it takes the older SC games and updates them to 2015. There are some changes, but I have not yet come upon one that wasnt a good one. Now, the things I would like to see added/improved: -Day/Night toggle: I want to see what my city looks like at night. -Tunnels: I don't think its possible to build tunnels through mountains? -Fixed Anti-Aliasing: Not sure if this is an issue with unity, but they need to fix that. -Separate views for all the transportation modes: Seeing your metro tunnels when planning bus routes is kinda distracting. -Remove Film grain: Just, remove it. -Option to build two-way highways: The current system is a bit messy, and a nightmare for a perfectionist like me. :) I think that's about it. Oh right, Colossal Order is a finnish game dev. Further proof of our awesomeness. SUCK IT SWEDEN! :O: |
My review: also a 9/10
This game is a gem. Beautiful to look at, fun to play, very well polished (no bugs on my end, just a glitch here and there when you're bulldosing roads). I wanted to complain about a lack of things to build (only one elementary, one high school, one kind of hospital), that lack of variety. But I can't, the modding community is already churning out content and I'm glad they worked more on gameplay than content and then left us with a modding tool. Two things I miss: signs (the district names are just too hard to see) and in-game terrain tools. And maybe when building two one way roads, maybe a snap option like the one Train Fever has, when other road/line snaps next to the first one to follow it. I wanted to give it an 8/10, I started making sick amounts of cash when I got to 5000 people, but I never tried the hard mode :oops: |
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At 7000, they want University and offices and all that. I wish there was a "low tech" city mode/policy. :hmmm: |
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- Tunnels? I heard they are content of the first DLC they have planned. Don't know more about it myself though. - The AA thing is, I think, engine (Unity) related. We may get better AA with the engine being updated at some point I hope. - Did you notice you can custom-color every single route via the info menu? That helps a lot. - Film grain can be removed with a mod. (worked for me the second time I started the game after subscribing to it) See? Most of your wishlist has been granted already! :) Also, a good example of how deep this game can be and what one can do when bored. Be advised, contains some profanity... Nathan criticizes the fire service Hilarious! :haha: |
I know of the mods etc. for film grain removing, but would like to see the option in-game.
Fires, they need to spread like they did in older SCs. They are not a threat anymore. Building burns down? Bulldoze and they'll build it again. |
http://media.tumblr.com/tumblr_lkw023ifUV1qhgj0q.png
And I'm just sitting here playing: http://sydlexia.com/imagesandstuff/snes100/snes31.png |
I couldn't imagine playing the original SC again. SC2000 absolutely, but not the first one.
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So...
The worlds worst designed city! (other than Detriot) http://i.imgur.com/a5saeQD.jpg?1 Enjoying this so far, barely scratched the surface. :salute: :up: Runs very well so far, better than I expected it would. :yeah: |
Don't care for numbers, agree with the opinions.
Aaand... yeah. Solid city builder on a modern engine and interface. It's what I thought Simcity (2013) would be and what CitiesXL should be. That's not to say that it's a winner by default, just that it is right what I wanted. And then some, really. Fluid simulation? Oh my. And that road tool is quite fancy. |
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Or a dam. Damn those dams.
So, it has come to this: http://cloud-4.steamusercontent.com/...1F78935D0C686/ Traffic is holding up, trains are backing up all over the place though. Gonna put in a harbor, but that prolly only makes things worse. :hmmm: |
Ok, first major beef, the traffic lights are the main cause of trafic jams and unused lanes on multi lane roads
See here http://i.imgur.com/di0ikWd.jpg?1 The trucks coming from above are turning onto the offramp (2 way road) and have a clear path, but have to wait for the green light. Vehicles coming from below also have their own lane and also have a free path. other vehicles have two forward lanes to themselves to proceed straight. http://i.imgur.com/znobVo6.jpg?1 Cars have 4 straight lanes to use, they only occupy one and create a traffic mess behind them. I'll have one of these lines over half a city and since the lights are not in sync the line will only move when the front end will get a green light. I'm not ranting but this needs fixing. Not gamebraking but very annoying since busineses actually need to have people/goods personally delivered. I had blackout problems because coal trucks were stuck in traffic on their way to the power plant. |
Yep, traffic really needs some fixes!
Only way to solve it is with rather "gamey" road designs that turn every simmer away... and even they are no guarantee. Let's hope they CAN fix this... |
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