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-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] NEW LORIENT (https://www.subsim.com/radioroom/showthread.php?t=218138)

Dani 02-07-15 12:14 PM

Any chance you make a GWX - Merged Campaign version?

Fubar2Niner 02-07-15 12:52 PM

^ OOoh please, :Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:, please let it be so.

Best regards.
Fubar2Niner

Anvar1061 02-07-15 02:16 PM

Quote:

Originally Posted by Alfred Keitzer (Post 2283445)
There are no copyrights placed on this MOD for my part and you are free to change or enhance it in any way you like.

Quote:

Originally Posted by Anvar1061 (Post 2285278)
SSS
Dear Alfred Keitzer,we need a version compatible with WBs USAM v69.61
http://www.subsim.com/radioroom/images/moresmilies6.jpg
http://www.subsim.com/radioroom/show...58&postcount=1

SSS
I reworked NEW LORIENT+WBs USAM v69.61+Undersea_mod _Reworked by Rubini (http://www.subsim.com/radioroom/show...71&postcount=1)
http://www.subsim.com/radioroom/images/moresmilies6.jpg
DOWNLOAD:
http://www.mediafire.com/download/y9...AM+Undersea.7z
PS. WBS USAM v69.61 first set!

Alfred Keitzer 02-07-15 02:35 PM

Anvar1061 --

Nice job! How's it looking?

I have a good friend who just did a GWX + USAM v69.61 + New Lorient, but does NOT include Rubini's Undersea Rework. Will try to get that version up here as well.


Dani & Fubar2Niner --

Should have a "NEW LORIENT - GWX Merged Campaign" up here soon.

Cheers!
/AK

ReallyDedPoet 02-07-15 05:58 PM

Nice video :-)

Alfred Keitzer 02-07-15 08:33 PM

Dani & Fubar2Niner --

See first post -- new download for "New Lorient v1 - GWX Merged Campaign".

Cheers!
/AK

Dani 02-07-15 09:16 PM

Thank you, very much!

Fubar2Niner 02-08-15 05:25 AM

Quote:

Originally Posted by Alfred Keitzer (Post 2285443)
Dani & Fubar2Niner --

See first post -- new download for "New Lorient v1 - GWX Merged Campaign".

Cheers!
/AK

@AK

Thank you very much shipmate, really appreciate your efforts :salute:

PS. This is a tall order and, perhaps, for 95% of peeps unusable, but if there is the slightest chance you might make this for "GWX 3 Wilhelmshafen,St Naz,Schluese and xtra ships V7", I would just about bloomin' well be prepared to have your babies :salute:

Best regards.
Fubar2Niner

HW3 02-08-15 10:23 AM

Fubar2Niner

He tried but, something to do with a change made at St. Nazaire in v7, caused the subpen walls/roof to not show up at Lorient. We are not talented enough to figure out what it is and fix it.:oops:

Fubar2Niner 02-08-15 10:42 AM

@HW3

Thanks for the confirmation mate.. I have read v.7 is problematic for most. For some insane reason it works fine here. Guess I'll have to stick with v.7 or revert to v.6 and use this fine mod.

Best regards.
Fubar2Niner

Alfred Keitzer 02-09-15 12:49 PM

Quote:

Originally Posted by Fubar2Niner (Post 2285630)
@HW3

Thanks for the confirmation mate.. I have read v.7 is problematic for most. For some insane reason it works fine here. Guess I'll have to stick with v.7 or revert to v.6 and use this fine mod.

Best regards.
Fubar2Niner

@ Fubar2Niner

Well, no guarantees, but you can try installing "New Lorient v1 - GWX3+Wilhelmshafen_et_al_V6" on top of V7 and see what happens.

I tried it, but I still lose the bunker walls and roofs at Lorient.

Also tried "New Lorient v1 - GWX3 Merged Campaign" on top of Wilhelmshaven..V7 with same results.

Alfred Keitzer 02-09-15 06:58 PM

For those who use other variants of GWX or use other super-mods like NYGM or LSH3, I have created MERGE files that only include the changes to Lorient. As soon as the "How To" documentation is ready, I will get this uploaded here.

Cheers!
/AK

Alfred Keitzer 02-09-15 10:09 PM

I have now combined all four versions of New Lorient into one package - New_Lorient_v1.2.7z -- see first port.

Also my apologies to all. Over at WolvesAtWar, where I roam, we do not use the point or awards system built into SHIII; we use our own system. As a consequence, we set the "Starting Renown" in the "flotilla.cfg" file to 25,000 to insure all Captains have the renown they need to acquire equipment and weapons as authorized (including U-Boat upgrades). Unfortunately, this "Starting Renown" made its way into my original release. In this version 1.2, I have set the "Starting Renown" in the "flotilla.cfg" file to 1500, which assumes you have gone through the SHIII Academy at least once in your life.

sublynx 02-10-15 10:05 AM

NYGM version, great!

pedalboat 02-10-15 12:56 PM

Installed New Lorient on stock SH3 1.4b and I must say that it works like a charm.
Thank you.
Any chance that we'll see the other ports as well?


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