Any chance you make a GWX - Merged Campaign version?
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^ OOoh please, :Kaleun_Applaud::Kaleun_Applaud::Kaleun_Applaud:, please let it be so.
Best regards. Fubar2Niner |
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I reworked NEW LORIENT+WBs USAM v69.61+Undersea_mod _Reworked by Rubini (http://www.subsim.com/radioroom/show...71&postcount=1) http://www.subsim.com/radioroom/images/moresmilies6.jpg DOWNLOAD: http://www.mediafire.com/download/y9...AM+Undersea.7z PS. WBS USAM v69.61 first set! |
Anvar1061 --
Nice job! How's it looking? I have a good friend who just did a GWX + USAM v69.61 + New Lorient, but does NOT include Rubini's Undersea Rework. Will try to get that version up here as well. Dani & Fubar2Niner -- Should have a "NEW LORIENT - GWX Merged Campaign" up here soon. Cheers! /AK |
Nice video :-)
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Dani & Fubar2Niner --
See first post -- new download for "New Lorient v1 - GWX Merged Campaign". Cheers! /AK |
Thank you, very much!
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Thank you very much shipmate, really appreciate your efforts :salute: PS. This is a tall order and, perhaps, for 95% of peeps unusable, but if there is the slightest chance you might make this for "GWX 3 Wilhelmshafen,St Naz,Schluese and xtra ships V7", I would just about bloomin' well be prepared to have your babies :salute: Best regards. Fubar2Niner |
Fubar2Niner
He tried but, something to do with a change made at St. Nazaire in v7, caused the subpen walls/roof to not show up at Lorient. We are not talented enough to figure out what it is and fix it.:oops: |
@HW3
Thanks for the confirmation mate.. I have read v.7 is problematic for most. For some insane reason it works fine here. Guess I'll have to stick with v.7 or revert to v.6 and use this fine mod. Best regards. Fubar2Niner |
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Well, no guarantees, but you can try installing "New Lorient v1 - GWX3+Wilhelmshafen_et_al_V6" on top of V7 and see what happens. I tried it, but I still lose the bunker walls and roofs at Lorient. Also tried "New Lorient v1 - GWX3 Merged Campaign" on top of Wilhelmshaven..V7 with same results. |
For those who use other variants of GWX or use other super-mods like NYGM or LSH3, I have created MERGE files that only include the changes to Lorient. As soon as the "How To" documentation is ready, I will get this uploaded here.
Cheers! /AK |
I have now combined all four versions of New Lorient into one package - New_Lorient_v1.2.7z -- see first port.
Also my apologies to all. Over at WolvesAtWar, where I roam, we do not use the point or awards system built into SHIII; we use our own system. As a consequence, we set the "Starting Renown" in the "flotilla.cfg" file to 25,000 to insure all Captains have the renown they need to acquire equipment and weapons as authorized (including U-Boat upgrades). Unfortunately, this "Starting Renown" made its way into my original release. In this version 1.2, I have set the "Starting Renown" in the "flotilla.cfg" file to 1500, which assumes you have gone through the SHIII Academy at least once in your life. |
NYGM version, great!
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Installed New Lorient on stock SH3 1.4b and I must say that it works like a charm.
Thank you. Any chance that we'll see the other ports as well? |
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