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-   -   [REL] SH3 Dynamic Campaign v1.2 (https://www.subsim.com/radioroom/showthread.php?t=217352)

Borgneface 12-24-14 02:42 AM

Hello;

I have downloaded your SH3 DC and will try it as soon as my game is reinstalled .....It looks fantastic ...I have used dynamic campaign a lot when flying IL2 1946 and it did bring a lot to the campaign!
Thank you for your mod and will post feedback when possible :salute:
A merry christmas to all
Borgneface

Fubar2Niner 12-24-14 10:30 AM

@areo

This looks really interesting, however I have one all encompassing question. Is DC mod dependant? In other words, will it conflict with other mods, as an example here is my GWX mod list:

Generic Mod Enabler - v2.6.0.157
[G:\GWX\MODS]

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Merged Campaign
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Merchant_Fleet_Mod_3
MFM3.2 displacement correction mod
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Q Ship mod GWX3.0
Kaleun's Cap
Destroyers&Corvette
A_to_I_class_mod
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
EnvSimAct_Stiebler
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
Optional - Zoomable Free Camera
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod
Torpedo_HAHD_1024_GWX
GWX3.0 All_Weather_Guns
M04B-MX04B
Karle's_Crash_Dive_Mod
KB's Diesel Sound Mod
J_to_Z_Class_mod
Hunt_I_to_III_mod
WB's Renown Replacement
SH3 Gramophone
Thomsen's Sound Pack V3.2cg
Aces' Multimod compatability fix v1.6 beta
Aces' Combined SH3.SDL Files v4
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
S3H-H.sie-Patch-V16B1

-----------------------------------

What are your thoughts mate, btw I'm not asking you to make it compatible ( tho that would be nice ;) ), just wonder if as your mod is a campaign randomiser, if I read it right, it will clash in the normal sense.

Best regards.

Fubar2Niner

areo16 12-24-14 01:01 PM

Quote:

Originally Posted by Fubar2Niner (Post 2271547)
@areo

This looks really interesting, however I have one all encompassing question. Is DC mod dependant? In other words, will it conflict with other mods, as an example here is my GWX mod list:

Generic Mod Enabler - v2.6.0.157
[G:\GWX\MODS]

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Merged Campaign
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Merchant_Fleet_Mod_3
MFM3.2 displacement correction mod
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Q Ship mod GWX3.0
Kaleun's Cap
Destroyers&Corvette
A_to_I_class_mod
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
EnvSimAct_Stiebler
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
Optional - Zoomable Free Camera
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod
Torpedo_HAHD_1024_GWX
GWX3.0 All_Weather_Guns
M04B-MX04B
Karle's_Crash_Dive_Mod
KB's Diesel Sound Mod
J_to_Z_Class_mod
Hunt_I_to_III_mod
WB's Renown Replacement
SH3 Gramophone
Thomsen's Sound Pack V3.2cg
Aces' Multimod compatability fix v1.6 beta
Aces' Combined SH3.SDL Files v4
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
S3H-H.sie-Patch-V16B1

-----------------------------------

What are your thoughts mate, btw I'm not asking you to make it compatible ( tho that would be nice ;) ), just wonder if as your mod is a campaign randomiser, if I read it right, it will clash in the normal sense.

Best regards.

Fubar2Niner

As I've stated before, SH3DC is compatible with all mods. The only issue I see would be the real navigaiton mod being that you may not know the exact position of the sinking, but it is still compatible with it. SH3DC doesn't need to know the exact position of the sinking, it just needs to know an estimated guess of where the ship was sunk, and the program will do the rest.

SH3DC is not a campaign randomizer. SH3DC removes the ships you've sunken from the campaign so they don't keep reappearing after you've sunk them.

avers 12-25-14 10:29 PM

Hi, this may sound like a dumb question and I think u already answered it indirectly,but just to get a direct and clear answer, I'll ask it anyways:D. Does SH3DC still include a realistic WW2 campaign with famous invasions (like operation wesurunbung and overloard) and well known battles (like the sinking of the Bismarck)?

areo16 12-26-14 05:11 AM

Quote:

Originally Posted by avers (Post 2271920)
Hi, this may sound like a dumb question and I think u already answered it indirectly,but just to get a direct and clear answer, I'll ask it anyways:D. Does SH3DC still include a realistic WW2 campaign with famous invasions (like operation wesurunbung and overloard) and well known battles (like the sinking of the Bismarck)?

SH3DC uses the campaign files you already have. So it will depend on the mods you have installed if you have historical or realistic WW2 campaigns and invasions in your game. I suggest using GWX or WAC.

avers 12-31-14 06:24 PM

hey, whenever I install SH3DC and open the dynamic campaign shortcut, there's just a blank page when I click on play with sh3 dynamic campaign. What did I do wrong?

areo16 01-01-15 06:35 AM

Quote:

Originally Posted by avers (Post 2273636)
hey, whenever I install SH3DC and open the dynamic campaign shortcut, there's just a blank page when I click on play with sh3 dynamic campaign. What did I do wrong?

I know what the problem is. Thanks for pointing this bug out. I will fix it as soon as I am able. Until then, just start SH3 normally, and create a career. After that exit SH3. You don't need to go out on a patrol. Then start SH3DC and it should detect that career and work as planned. Thanks for pointing this out!

avers 01-01-15 12:40 PM

Well I did what u said and I'm still having the bug. I guess I'll have to wait until its fixed.

areo16 01-01-15 05:54 PM

Quote:

Originally Posted by avers (Post 2273870)
Well I did what u said and I'm still having the bug. I guess I'll have to wait until its fixed.

When you installed the mod, did you put in the correct file path for your SH3 file which is located in your Documents folder.

Go inside your Dynamic Campaign folder and look in the VARIABLES folder. Within this folder you will see the sh3saves.txt file. Open this up and make sure it is the correct path ending in "SH3".

This is an example of what it should look like in Windows 7 with a computer of user John:

C:\Users\John\Documents\SH3

avers 01-03-15 04:19 PM

Yes, I put in the correct path. It's still not seeing my career.

avers 01-08-15 09:07 PM

Hi, I should also mention that my antivirus software does say it detects threats with SH3DC while its installing. I do turn off the software while it install and I open SH3DC while its off, but it still doesn't detect my career. Like I said before the save path is correct.

areo16 01-10-15 04:09 AM

Quote:

Originally Posted by avers (Post 2276218)
Hi, I should also mention that my antivirus software does say it detects threats with SH3DC while its installing. I do turn off the software while it install and I open SH3DC while its off, but it still doesn't detect my career. Like I said before the save path is correct.

I'm working on a hotfix. I had finals this week and work is taking my time up. I still don't know why your install isn't working. Do you have partrol folders in your career folder in the SH3 save folder? They should be labeled from 0 and up. 0 being the first patrol. In other words, you have at least one patrol saved under your career?

What anti-virus program do you have. I have ESET and I don't get any warnings. It may be detecting the .exe files as possible viruses, which are the batch scripts for the program. But it's a false positive. This is the first GUI program I've written so it's not 100% professional.

SH3DC only effects your Campaign files, Roster EnglishNames.cfg etc... files, reads from SH3 save directory and has knowledge of SH3 Commander install location in order to launch that program. These are the only folders that SH3DC is in contact with.

Does SH3DC version 1.1 work for you?

areo16 01-24-15 04:29 AM

Quote:

Originally Posted by avers (Post 2276218)
Hi, I should also mention that my antivirus software does say it detects threats with SH3DC while its installing. I do turn off the software while it install and I open SH3DC while its off, but it still doesn't detect my career. Like I said before the save path is correct.

If I don't know what is causing the problem I wont be able to fix the problem in the program. I have a few questions in my previous post.

areo16 03-15-15 05:41 PM

I just wanted everyone to know that I am working on a new release. I am fixing some bugs that I think may be causing some people problems, but I'm a busy guy. I have two jobs and I am a full-time Computer Science student. But I will have a new release up sometime soon. Thanks. :salute:

THEBERBSTER 03-15-15 06:40 PM

Looks like another great SH3 contribution.


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