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Thank you BigWalleye for your suggestions and help, but I prefer a free draggable clock to these options. So now, I have to write a "readme", and this little mod will be downloadable. I will wait a day or two to see if anyone would have a solution to my little challenge :
Would it be possible to fix the clock on the screen by clicking on it, once it has come down from the upper edge of the screen ? And then make it disappear again by clicking on it again ? F. |
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The 24-hour clock is available at Plissken_04 FTP server : ftp://hartmuthaas.no-ip.org/public/S...DS/FAHNENBOHN/
(User : Maik, Password : Woelfe) I hope all will be OK, it's my first mod ... ;-) |
Hi, Fahnenbohn! I will use my 12h clock, but decided to convert your 24h clock for one of the 3d interior clock.
Conning tower 24h clock: http://oi59.tinypic.com/20z65xw_th.jpg |
Does anyone know if the 24-hour clock is attested historically? I always assumed that the 12-hour clock faces in the central and tower were based on surviving prototypes. But now I'm curious. Were clocks in RL U-boats 12-hour or 24? If there is a surviving example, then that's what I want to see in my boats.
Either way, Fahnenbohn, yours is a nice piece of work. Thank you. |
Ahoy !
Yesterday, I found a more accurate picture of the clock seen in the film "The enemy below". So, I have reworked it, and the result is much better (more readable) : http://nsm08.casimages.com/img/2014/...9012710250.png I've written Plissken_04 to update my mode. F. |
@ Tycho : Well done, the clock in the conning tower looks very nice !
@ BigWalleye : Thank you. I don't know if there were some u-boots with 24 h clocks. But as captain, this is the kind of clock that I require on board. |
Final version is now available ! The first post has been uptdated.
F. |
Great job! Fahnenbohn, many thanks! :up:
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I'm interested in your new stopwatch ! :) Do you plan to share it ? |
Sorry for delay, I was necessary to be absent for a while.
Will send you the files, tonight. |
Thank you ! I like it very much ! It's replacing the dragable chrono of NYGM.
http://i.imgur.com/9VPINKN.png |
Hi again,
I would like to add a new feature to this dragable chronometer. By clicking on it, this would show a 24 analog clock instead of the chronometer, at the same place ; and by clicking again on this clock, this would show again the chronometer. Do you think it's possible ? I know that it's possible to show new things by clicking on buttons of the game interface, but is it possible to link this button directly on the dragable chrono/clock ? |
This is the kind of clock I would like to have :
http://i.imgur.com/mXvn2ou.png Now, I'm waiting for your instructions to create new code to be able to switch between clock and chronometer. :Kaleun_Salute: |
Finally, I'm happy with this new clock/chrono, all in one !
http://i.imgur.com/lpsK92R.png - the white hands are showing the current hour of the day (24 hours clock) - the little white hand is showing the seconds of the hour (one complete turn = 60 seconds) - the big black hand is showing the seconds of the time from the launching of the selected torpedo (one complete turn = 60 seconds) - the little black hand is showing the minutes of the time from the launching of the selected torpedo (one complete turn = 15 minutes) - the red hand is showing the time when the torpedo will explode in the targeted ship. :Kaleun_Cheers: |
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