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-   -   who is still playing sh4? (https://www.subsim.com/radioroom/showthread.php?t=214602)

SilentPrey 07-17-14 09:54 AM

I used to play a lot more but becoming no longer unemployed cut down on my game time a LOT. :D

I run the following:
1_TriggerMaru_Overhaul_2-5
TMO_Alternate_JS_Radar_Performance
1_TMO_25_small_patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
1.5_Optical Targeting Correction 031312 for RSRDCv502
Traveller Mod v2.6 TMO
Traveller Mod 2.6 OTC 1.5 Patch
Traveller Mod 2.6 Larger Search Patterns
1.5_OTC for 16 to 9 Aspect Ratio RSRDCv502 (I deleted everything but cameras.dat from this one to keep as much of Trav's mod as possible)

Right now I'm north of Palau, evading the destroyer that sped up and dodged the two fish I sent his way earlier. I think I'm on my fourth patrol; I started April '42 (wanted a Gato) and have already made the Midway transfer. Despite copious use of time compression I think I have more time elapsed out of game than in game though.

avers 07-17-14 04:58 PM

These are great stories keep rolling them in.:)

TorpX 07-17-14 10:26 PM

Quote:

Originally Posted by in_vino_vomitus (Post 2225488)
I've just started playing with the No Sub On Map mod and I'm trying the celestial navigation option using Stellarium. If nothing else it gives you a extra incentive to sink shipping for the position fix :)

:yep:

When I was suffering through that, I found myself cruising around islands often to get landmarks.



in_vino_vomitus 07-18-14 03:59 AM

Quote:

Originally Posted by TorpX (Post 2225843)
:yep:

When I was suffering through that, I found myself cruising around islands often to get landmarks.



It's always been a bit of a niggle the way you always know your position and your chart is updated in real time. Plus navigation is something of a thing of mine. I once did some night school classes on inshore navigation and I thought then I'd love to learn how to use the stars. When I learned about this set up, adopting it was a no-brainer, but the difference it makes to gameplay is huge. For starters I find myself changing course a lot less often. I know there are huge differences of opinion on this, and to be honest I think that however you play the game is cool - It's a game after all, and anyone who calls themselves a serious gamer has rather missed the point I think :) But for me there's a lot of free enjoyment in doing stuff manually. Plus it's highly educational. They could never teach me trig in school, but if I'd had this when I was fifteen I'd have had a Cambridge scholarship by my seventeenth birthday :) I never knew trig could be so much fun, or that I'd ever use a sliderule again.

This game, and the people who mod it, totally rock:rock:

Com1 07-18-14 04:57 AM

Just back to subsim after a break flying FSX, using SH3 but mostly SH4.

Mods are:

Generic Mod Enabler - v2.6.0.157

Webster's Upgraded Deck Gun for v1.5
PhotoRec_Fix_TMOall&Stock
Crew Rank Fix - Stock
Eye Patch Pack
MaxOptics3 for SCAF 1.5
Webster's Missing Voices
Webster's New Sounds for SH4

Just really learning it all again :down:

:subsim:

Sailor Steve 07-18-14 11:25 AM

Quote:

Originally Posted by captgeo (Post 2225583)
thats why you come across as being and old salty grouch at times.......:Kaleun_Goofy:

Could you possibly be more wrong?

I come across as being an old salty grouch because I am an old salty grouch! :O:

nandu737 07-22-14 06:02 PM

Still Playing everyday :woot:

HerbertMcCheese-Wang 07-25-14 11:43 AM

Of course I'm playing it! Still haven't got round to installing mods yet though. :s

Armistead 07-25-14 12:30 PM

Haven't played in about a year, but I miss it. PC blew up and I got use to using a google notebook and just aint worried about it.

dom111 07-25-14 01:34 PM

I'm still playing SH4 every day, and still looking for the best combination of mods :hmmm:. My current installation is:

SH4 1.5
TMO 2.5
TMO 2.5 small patch
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
LST_TMO_v2
TMO Smoke Mod
DC Water Disturbance v2
Convoy Routes TMO+RSRDC
Fixed Zero Bomb Load RSRDC
Fixed_CD_sonar_RSRDC
IJN_Radar_Fix_for_ TMO2
TMO_Visuals_for_RSRDC
Real captain problems mod
Webster's Ship Manuvering Fix

I'm testing it, seems stable to me, but I don't know if the last two mods overwrites some important features in the main mods. I'm looking for realism, but Traveller's mod adds too many things I don't like, that's why I have installed these last two mods.

If someone has any advice about the mod list or incompatibilities with them, I'll really appreciate it.

Best regards and sorry for my poor written english :up:

P.D.) My spoken english is even worse, but I'm working on it :D

Rammstein0991 07-27-14 12:22 PM

Lots of us still play it (and will continue to do so), in fact I recently started a career with a Sargo (USS Sealion) out of Manila.

Larrywb57 07-27-14 08:06 PM

I play whenever I get a chance, after work, items that need taking care of around home and a little of the honey-do-list. This career that I was on lasted until Feb of 1945 with a total of twenty patrols. This just happens to be the longest career I've had up to date. I came across a convey of nine merchants with five escorts in a star formation. I normally don't like going up against INJ escorts in such shallow water. Two hundred feet just isn't enough ocean to hide in and the weather conditions didn't help any either. Calm seas doesn't help hide you. But the targets were too juicy not to attack, three of the nine were tankers and my choice was a Nippon Maru. I might not have a shot at another one before the end of the war. So I drove before INJ escorts made radar contact to a depth almost scrubbing the hull on the bottom with my nose pointed at the closest escort at barely one knot and silent running. I was trying give the escort the narrowest profile and smallest amount noise possible. I noticed that the lead escort not in the front of the convey anymore. I went in at a 45 degree angle of the convey route for my attack run. When I thought that I was with range of my Mark 18s torpedoes, I came up to periscope depth, measured the target's speed, made final adjustments to my manual plot. I sent three fish on course for a little meet and greet! Drove back for the bottom and the crew came off battle stations. On the way down, there was three explosives and the target went to the bottom. The escorts didn't know which directions the torpedoes came from. Maybe luck was on my side. I started my escape and evasion from the area. One escort pass me less than 900 yards as I stopped the engines without turning towards me. Maybe, I thought, we can get out of here without being noticed. Just the rear escort now to get by, but my profile towards him wasn't the greatest, 30 degrees at one knot takes to long to turn. Him and his friends found me and worked the sub over until the damage was too great. I know that I could go back to an earlier save and do things different. But I think I'll let this career end as is. Thanks to all the skippers that help someone like me to be able to go this long and to the skippers that make the mods that keep this game interesting and also this forum. Without it, where could folks like me come to read and ask questions, how to enjoy the game. I know this is a long post and I appreciate the time that it was given to read. :subsim:

Harmsway! 07-28-14 05:07 AM

RFB_2.0
RFB_2.0_Patch_23April2010
RSRDC_RFB_V575
Merchant Skinpack v2 TMO.7z
Less Plankton 1.2
TMO19_interior3d_GATO_overhaul
hi-res_binoculars
Gene compass mod_version glass
Harmsway Nav
Protractor - Large
Nav Map Make-Over v2.1
NMMO Airbase Add-on
NMMO v2.1 Patch 1 with AB
Webster's Missing Voices
Improved Stock Environment_v3_TMO&RFB
#2 ISE Realistic Colors

The two mods,
Gene compass mod_version glass and Harmsway Nav are my own creations never published.

I love SH5 but mostly play SH4 because it runs on my laptop. Since I travel for a living my laptop is what I use must of the time. I've had many careers with SH4 but now in 1942. Can't wait to progress to later years again.

You guys have got me thinking of installing my old SH3 on my laptop with one of the fine supermods. I need to at least experience the immersion that everyones talking about with NYGM.

Devil_dog1975 07-28-14 10:30 AM

I actually just started playing this week. I love this sim and am looking for others to play the game with.

Rammstein0991 07-28-14 10:19 PM

200+ feet is usually more than enough for me, its shallower than 100 that I find problem with


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