desirableroasted |
06-28-14 08:36 AM |
Quote:
Originally Posted by Zosimus
(Post 2220191)
I think the whole shoot-at-the-waterline thing is overrated anyway.
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It is, because you actually should shoot "below the waterline"... about a meter... for maximum effect. Ideally, you will see a splash when your shell hits the water, then a brief flash of light when the shell hits the hull. If you are close and in calm conditions, you may hear a muffled "thump." If you see any hint of fireworks, it is probably a bad shot.
If you are playing stock, not GWX, you have some leeway. The stock shells are waaay overpowered and the hitpoints are not as realistic.
Quote:
Originally Posted by Zosimus
(Post 2220191)
I figured with two holds flooded on the port side and 2-4 holds flooding on the starboard side, the ship would slowly but surely sink.
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Holds traverse the ships. If a ship has five holds A B C D E, and you put a fish deep into C, you have flooded C across the beam. Going around the other side and poking more holes into C won't help.
(By the way, one tip for aiming torpedos: if you can hit just under a dual crane on a merchant ship, you will generally crack two holds, since cranes use bulkheads as foundations).
Quote:
Originally Posted by Zosimus
(Post 2220191)
My deck crew are on orders to only fire at short range–they just miss too much at medium or long
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This is really one job on your boat where it pays great dividends to learn to do it yourself. No matter how good your crew is (and much of the crew "skill" goes to reload speed, not accuracy, though there is some), you will always be a better shot.
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