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-   -   FOTRS mod crashes... (https://www.subsim.com/radioroom/showthread.php?t=213630)

merc4ulfate 06-03-14 03:41 PM

BY THE WAY

All the 4 gig patch or the work around from the web site does is tell the OS to use only 1 gig RAM for OS operations and 3 gigs RAM for applications. This increases application performance but will decrease OS and network performance.



http://msdn.microsoft.com/en-us/libr...(v=vs.85).aspx

driver 06-05-14 04:00 PM

Ok, with the help of everybody I made it work!If someone would have the same issue, but knows not much about computers (like me) here is what I did:


1, I checked if my game using more than 2GB ram by the small software suggested here. To my surprise the >2GB box was already checked. I left it as is.


2, I checked if my video card is using its own and not onboard memory. It was.


3, Knowing now that the culprit of crashes can be now resolved by reinstalling SH4 I procced with that.
To uninstall SH4 manually looked to complicated to me. I knew that either I will do something wrong, or I will not remove every file of SH4 from the system. I used suggestion here the "uninstaller" software. I used the same version only 2014 release (It's free for 30 days trial).
After completing "uninstall" using this software it vacuumed every tiny SH4 file from the system. When I looked at the list I knew that I would not be able to delete them all manually. It was A LOT!


4, After installing fresh SH4, and JSGME I followed the proper steps by moving mod files arround (don't forget to save your MOD folder with all add-ons before uninstalling SH4!). The only little problem I had was unable to activate the mod from JSGME. The problem was in this really strange "wodoo" trick I had to with that (opening JSGME first time and closing it rightt away without any work). It solved the problem.


After that FOTRS lunched and runs smoothly.


Now, the only question I have is do I need to reinstall SH4 every time I want to play a new mega mod?


Thank you again to all for your help!

TorpX 06-05-14 08:51 PM

Quote:

Originally Posted by driver (Post 2214001)

Now, the only question I have is do I need to reinstall SH4 every time I want to play a new mega mod?

You shouldn't.

That said, it is better not to be making frequent mod changes, if you don't have to. JSGME will do a good job of enabling/disabling mods, but it isn't perfect. People report files being corrupted on occasion. And loading up a saved game with the wrong mod scheme is sure to cause problems.



merc4ulfate 06-06-14 09:38 AM

Many skippers actually run cleam installs after large mod changes. There is no guarantee that all files will be back to normal after removing one set of mods and adding another.

Sometimes you get left over file changing that you do not notice for a while.

TorpX 06-06-14 11:38 PM

I should have added, that with JSGME, you can take a 'snapshot' of the game files and later use it to compare to your game files, and verify everything is as it should be. But, of course, you must do this before you start modding things so the 'snapshot' is a stock condition standard.


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