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update and first test in game
First tests in game ! Things seem to progress for now...But there is again a lot to do ;)
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Great stuff. Always a pleasure watching a skilled person doing the 3D magic!
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Thank you very much for your support Myxale.:salute: Best Regards, Jo |
She looks absolutely beautiful.
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*Thank you very much for your support Admiral Halsey :salute:
Hi everybody, Time to surface ! Ok, all what I could say is that I have not waste my time. Work on the way, day after day... So, I'm going to show you some advance of my project. Hope you will like it as I am. By the way, I would like to point out that this model IS NOT a conversion from SH5 model. I have studied it and check some parts but that's all. I have worked vertices by vertices, edges by edges, polys by polys, uvws and maps with the base stock model (GWX + Aces updates). So, stop the blabla...Enjoy the details and fineness of the model now ! http://img4.hostingpics.net/pics/124795UO0167.jpg http://img4.hostingpics.net/pics/922627UO0168.jpg http://img4.hostingpics.net/pics/993307UO0176.jpg http://img4.hostingpics.net/pics/665893UO0179.jpg http://img4.hostingpics.net/pics/938820UO0186.jpg http://img4.hostingpics.net/pics/736436UO0187.jpg http://img4.hostingpics.net/pics/603695UO0209.jpg http://img4.hostingpics.net/pics/990981UO0217.jpg |
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WTF a flagmast over the Netzsäge?
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That looks great. I'll have to park my Type II for a while and take one out for a test drive.
I also don't think it's a waste of time. It's your time, spend it doing whatever you feel like modding. Looking forward to it. :salute: |
hello Jochem ,
your model looks very very nice so far :up: i am looking forward to see it in action ! at last , it is the time for sh3 to start getting quality made 3d models. thank you :yeah: |
Ahoy Jakethescot and Makman94 !
Thank you very much for your support ! :) I really appreciate your kinds words, sincerely. And thank you very much for your M.E.P. Makman94. As you can see, I couldn't play without it ! :O: As you may know, it is a very lengthy task and especially when you push the detail at this stage because we must constantly strike a balance between perfection and optimization. Moreover, it is as if I began the development of the model from the beginning. Realize that the stock hull (gwx) of the model included 1,004 vertices; it now consists of 35000 vertices ! Fortunately, I have a powerfull graphic card which do not care to the number of polys: eVga gtx 680 classified (4gb de vram). But even with this exorbitant number I would point that this does not impede the fluidity in play. Of course, I have a very good graphic card that nothing frightens + a win system x64 (seven) and 12 GB of DDR3. I have to precise too that, the importation via s3d is perfect; no problem of model behavior in play. In a word; fantastic ! :rock: So, stay tuned, update very soon ;) |
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