SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] PC 461 class subchaser (https://www.subsim.com/radioroom/showthread.php?t=212336)

the_frog 09-09-14 03:59 PM

If the magnetic is set too deep, it may fail to destroy the vessel. Since small (and in terms of the game very light) it may even been blown out of the water, spin around, drop back into water (releasing survivors and debris) but still move on ...

The problems with installing the other ships could be due to the order of enabling. They came with different libraries, which, with time, contained more and more items but still kept name. When installing an older ship after a more recent, that will overwrite a recent with an older library. With the items missing, the game will CTD.

Most critical are the lookouts and guns_UK libraries.

So, make sure to enable the most recent models last (check the documentation for the time line),

igorlikespike 09-11-14 10:18 AM

Quote:

Originally Posted by the_frog (Post 2241412)
If the magnetic is set too deep, it may fail to destroy the vessel. Since small (and in terms of the game very light) it may even been blown out of the water, spin around, drop back into water (releasing survivors and debris) but still move on ...

This is exactly what happend to me and why I asked the question. As I attacked a formation of 3 PCs on sweep, I managed to hit one with a magnetic-set fuse 1m below the PCs draught of 2 meters, but after halaf an hour later the PC in question still floated and attacked me.

Quote:

Originally Posted by the_frog (Post 2241412)
The problems with installing the other ships could be due to the order of enabling. They came with different libraries, which, with time, contained more and more items but still kept name. When installing an older ship after a more recent, that will overwrite a recent with an older library. With the items missing, the game will CTD.

Most critical are the lookouts and guns_UK libraries.

So, make sure to enable the most recent models last (check the documentation for the time line),

THANK YOU ever so much for this information, it worked perfectly!!!

Scout614 09-15-14 11:26 PM

Where and how often have you encountered it. I'm kinda hesitant on adding ships I'll never see.

igorlikespike 09-18-14 02:29 PM

Quote:

Originally Posted by Scout614 (Post 2243577)
Where and how often have you encountered it. I'm kinda hesitant on adding ships I'll never see.

I have encountered a PC in action on a previous patrol on US coast. Since they are counted in some other Allied nations(i.e. Netherlands, Brasil), I will probably encounter them quite often.

Scout614 09-18-14 09:30 PM

i pulled the trigger and installed all of frogs asw ships

igorlikespike 09-19-14 01:56 AM

I do hope the_frog will do a 3D model of British C and D - class light cruisers, as his other cruisers are awesome (hint, hint...)

Scout614 09-19-14 02:01 AM

And fudged my installation doing the destroyers. I wish the instructions were more clear

RJBub1 09-17-15 07:54 PM

Possible to convert your ships to SH4?
 
Sorry for bringing up such an old thread, but I need to know something,

Could I convert these ships to SH4 using S3D? I don't think I will use them for anything besides personal use, but if I do I will give full credit to you.
Thanks in advace:)

the_frog 09-18-15 01:35 PM

1. Converting using S3Ditor is possible; you need to write a new *.val file. A few more changes need to be done but do require the use of S3Ditor.
2. Feel free to do the conversion.


All times are GMT -5. The time now is 02:30 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.