SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [WIP] Rettungsboot_und_Schutt (https://www.subsim.com/radioroom/showthread.php?t=211596)

Madox58 03-04-14 01:01 AM

Quote:

Originally Posted by rowi58 (Post 2181080)
Sorry A6Indruder,

it is just the original Version of Rubini, his first version. But let's see what hapens.

Greetings
rowi58

Did you ever try later versions?
I'd like to know if there were conflicts, ctd's, etc.
I can scan for ID problems in a limited way to try to make it work wwith all major mods.

I've also looked at the val changes and can write a program to do changes on any Ship Unit by scanning the Sea folder.

rowi58 03-04-14 03:15 AM

Hi privateer,

no, i did not. But i think that Rubini's later version are o.k..

Greetings
rowi58

LGN1 03-04-14 04:23 PM

Quote:

Originally Posted by privateer (Post 2181391)
Something like this?
It's only 340 faces so has very lttle impact compared to the wooden boats.
:)

Very nice work, Jeff!

You might also make a larger one by taking four of them together and then two layers of this (8 pellets in total).

Here are some pictures of another kind of raft that seems to have been used quite often:

http://www.ssarkansan.com/home/ameri.../cape-san-juan (quite far down the page)

http://www.veterans.gc.ca/eng/rememb...ence/suboffens

http://survivor-story.com/poon-lim-s.../#.UxZCc4UaaUk

Regards, LGN1

Madox58 03-06-14 09:40 PM

Quote:

Originally Posted by LGN1 (Post 2181679)
Very nice work, Jeff!

You might also make a larger one by taking four of them together and then two layers of this (8 pellets in total).

Here are some pictures of another kind of raft that seems to have been used quite often:

http://www.ssarkansan.com/home/ameri.../cape-san-juan (quite far down the page)

http://www.veterans.gc.ca/eng/rememb...ence/suboffens

http://survivor-story.com/poon-lim-s.../#.UxZCc4UaaUk

Regards, LGN1

Great links Mate.
:salute:
I started one like Poon-Lim survived on. I found several more images of the same type raft so it was kind of common and that will allow me to scale it fairly well.

I took a few liberties on the 55 gal drums.
:D

http://i108.photobucket.com/albums/n...l.jpg~original

http://i108.photobucket.com/albums/n...6/Barrel-2.jpg

iambecomelife 03-07-14 05:21 PM

I am getting excited...this is almost as good as when lifeboats/rafts were first announced several years ago.

Will there also be Carley Rafts? Everyone's probably seen those donut-shaped rafts that they strapped to the sides of warship turrets...they were also popular during the war...

http://i33.photobucket.com/albums/d5...t.jpg~original

It would also be interesting if the survivors could be triggered to fire a flare gun or toss a smoke pot....not to overwhelm you; do whatever you can!

Madox58 03-07-14 07:18 PM

I'm thinking about the Carley Rafts.
All the netting may cause file size problems I'd like to avoid.
I do have an idea on that though.

Also thinking about some kind of lights at night maybe.

Now I've come across something interesting about the wooden rafts.
England built over 300 Chipchase Life Rafts.
http://www.nemaritimetrust.co.uk/wp-...e_liferaft.jpg
http://www.britishpathe.com/video/li...query/01141400

They were built with both the top and bottom the same it seems.
That way no matter how it hit the water you were good to go.

So I looked close at the images of the raft I am working on now.
Photo's I have seem to show 8 drums total with 4 on each side stacked for the flip in an H type pattern.

Anyone have better info or guesses?
:hmmm:

the_frog 03-08-14 05:16 AM

Hello, some thoughts:

-- the SH4 model of the Carley floats coming with the original lifeboat mod isn't that bad besides of not having the grid bottom (oh well, there were several types of that ... :hmmm: ); adding that would be a great improvement and may not add too many faces
-- netting can be done with little faces, just with texture (I guess that is what are thinking of anyway)
-- the wooden lifeboats look great; is it possible to give them a rudder (not a working one, just a 3D model)?
-- here are images of Chipchase rafts I found in the net:
http://collections.rmg.co.uk/collect...cts/67729.html
http://www.google.com/patents/US2289826

iambecomelife 03-08-14 09:55 AM

Quote:

Originally Posted by the_frog (Post 2183269)
Hello, some thoughts:

-- the SH4 model of the Carley floats coming with the original lifeboat mod isn't that bad besides of not having the grid bottom (oh well, there were several types of that ... :hmmm: ); adding that would be a great improvement and may not add too many faces
-- netting can be done with little faces, just with texture (I guess that is what are thinking of anyway)
http://collections.rmg.co.uk/collect...cts/67729.html
http://www.google.com/patents/US2289826

I was about to suggest a texture for the netting myself...an alpha channel maybe for the transparent parts. Also some Carleys came with a wooden floor, not netting, which would be easy to simulate with few polys.

As an aside, the wooden-floored variant was not as successful because the wood often broke loose when the raft was thrown in the water...when the "Indianapolis" sank in 1945, many survivors had to cling to the sides of their rafts for days bc of this problem.

Nice pic...afraid I've never heard of the Chip Chase rafts so I don't know how their drums were arranged.

Madox58 03-08-14 10:57 PM

Quote:

Originally Posted by iambecomelife (Post 2183345)
I've never heard of the Chip Chase rafts so I don't know how their drums were arranged.

I ment the wooden ones you posted links to.

I figure there's no need to worry about that anyway as the rafts always fall right side up in Game.
:D

The ChipChase would be nice if we controlled what is released by Country/? maybe?
:hmmm:


@the_frog,

The SH4 ones are OK but I'll update those also. They are more low poly then I like.
With better systems and such? Polys are a gold mine.
:haha:

I'm also holding off on Targors boat until I hear from him about getting his original obj files.

Madox58 03-09-14 04:02 PM

Tested IABL's Wooden boats with my SH4 boat today.
Real nice! Of course adjustments need made but quite happy so far.
:D

Oh. Targor is sending his original files for his boat also.
The GR2 export is just not SH3/4 worthy and would take to much work to adjust.
It would also not highlite his 3D modeling work.

iambecomelife 03-09-14 05:22 PM

Privateer, you have a PM re: some stuff I'm designing currently...thanks for your work.

Madox58 03-09-14 06:49 PM

Got it. Replied.
:)

On the subject of Nationality of survivors you brought up.
(And I mentioned about the Chipchase rafts)
It can be done with instancing in the main .dat file of the newer version.
Then we add to the val files of each unit what nationality it calls.

Doing it all by hand is crazy. I've already started a program that will scan any unit in the Sea folder and make adjustments. I could add a roster scan that applies the proper settings to use a Nationality setting if it's the only Nation that uses that Unit.

iambecomelife 03-09-14 08:01 PM

WIP of a new survivor model, which is only twice the polys as the original SH3 human figures. The body actually has fewer polys than the existing figures but looks better and is easier to texture...most of the poly increase comes from the head (a SH4 crewmember):

http://i33.photobucket.com/albums/d5...r.jpg~original

Sailor Steve 03-09-14 08:26 PM

Quote:

Originally Posted by privateer (Post 2183836)
Tested IABL's Wooden boats with my SH4 boat today.
Real nice! Of course adjustments need made but quite happy so far.
:D

You have no idea how happy I am to hear that. :rock:

LGN1 03-10-14 02:31 PM

Quote:

Originally Posted by privateer (Post 2182709)
Great links Mate.
:salute:
I started one like Poon-Lim survived on. I found several more images of the same type raft so it was kind of common and that will allow me to scale it fairly well.

I took a few liberties on the 55 gal drums.
:D

Glad, I could help a bit. Your work looks and sounds very promising :up:

Regards, LGN1


All times are GMT -5. The time now is 07:37 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.