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-   -   [REL] Ohio SSBN for SH4 (Overhauled) (https://www.subsim.com/radioroom/showthread.php?t=209531)

A Hidden Soul 01-25-14 06:26 PM

This is good enough for me to come back to SH4! Were you able to create a depth gauge for us to go deeper than 450 feet?

ETR3(SS) 01-26-14 06:27 AM

I could create one for in the control room that would be interactive but can't for the toolbar. But to get deeper than 450 ft press "d" (which is the command to dive all the way down to max depth) then once you near your desired depth press "a" to maintain that depth. You'll shoot past it but the boat will come back up and level off.

A Hidden Soul 01-26-14 05:53 PM

Roger that. Looking forward to the final release. I tested this version out and so far so good. I'd recommend increasing the sonar ability for the crew to spot the enemy at a good distance. I'd say a radius of 30-50nm. Other wise it's a real pain finding ships while under way. I had to surface to find a warship which then took my hull to 15 by the time I could get completely under water.

EDIT: Just notice there's no working sonar with this submarine. Something you might want to look into so we don't have to surface and rely on our power radar.

Also, I have notice this with other releases. The propeller seems to like stop or lag. When I'm at anything above ahead slow it lags. At ahead flank I'd expect it to go at full force like it does.

A Hidden Soul 02-05-14 06:38 PM

I would also like to add when playing career mode. It assigns you one assignment. Once that's completed it tells you that you can do whatever you want or return to base. If you're able to work with that to make it so it at least gives you three assignments before returning to base that be awesome.

ETR3(SS) 02-06-14 11:20 AM

Quote:

Originally Posted by A Hidden Soul (Post 2168451)
Roger that. Looking forward to the final release. I tested this version out and so far so good. I'd recommend increasing the sonar ability for the crew to spot the enemy at a good distance. I'd say a radius of 30-50nm. Other wise it's a real pain finding ships while under way. I had to surface to find a warship which then took my hull to 15 by the time I could get completely under water.

EDIT: Just notice there's no working sonar with this submarine. Something you might want to look into so we don't have to surface and rely on our power radar.

Also, I have notice this with other releases. The propeller seems to like stop or lag. When I'm at anything above ahead slow it lags. At ahead flank I'd expect it to go at full force like it does.

The max detection range is 20nm, that's when the game will actually spawn a vessel. But you are right about there being no sonar. I'll look into that. :hmmm: Can't say that I've been able to replicate the screw issue. May be related to frame rate.

Quote:

Originally Posted by A Hidden Soul (Post 2171954)
I would also like to add when playing career mode. It assigns you one assignment. Once that's completed it tells you that you can do whatever you want or return to base. If you're able to work with that to make it so it at least gives you three assignments before returning to base that be awesome.

Patrol orders don't need to be followed. Tonnage is what the game counts towards your score. So therefore you're free to patrol where ever you want.

ETR3(SS) 02-06-14 11:28 AM

Well the sonar issue didn't take me long, I never linked the sim file for the BQQ-6 to the dat file. :doh:

ETR3(SS) 02-06-14 12:10 PM

Link to sonar fix included in first post. Full mod re-uploaded in fixed state.

A Hidden Soul 02-06-14 10:39 PM

Excellent! Thank you!!:woot:

EDIT: The propeller is spinning the wrong way. Probably the reason it hardly moves underwater? It only operates (spins/rotates) at ahead slow. Other wise it acts retarded and spins the wrong way.

ETR3(SS) 02-07-14 09:20 AM

The screw still seems to be working fine for me. Spins clockwise for an ahead bell and counterclockwise for an astern bell. Rotation speed matches all bells as well.

So I gotta ask, what else are you running with it?

A Hidden Soul 02-07-14 05:13 PM

I'm running FOTRS and RUIM. If that's not the issue then I wonder if it's a graphical issue?

ETR3(SS) 02-08-14 06:29 AM

I'm pretty sure RUIM wouldn't be causing any of your problems. What files are the Ohio overwriting in FOTRS?

A Hidden Soul 02-08-14 02:39 PM

This is all of it.

Quote:

"Campaign_LOC.mis" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"US_NavalBases.mis" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Commands.cfg" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Torpedoes_US.dsd" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Torpedoes_US.sim" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Torpedoes_US.zon" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"menu.txt" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"US_torpedoes512.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Intro_logo_bkg.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Intro_logo_elem.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"base.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_01.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_02.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_03.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_04.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_05.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_06.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_07.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_08.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_09.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_10.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_11.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_12.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_13.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_14.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"LoadingScreen_15.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"MuseumScreen_01.dds" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Intro.wmv" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Thumbs.db" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Sh.sdl" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Menu_Master LOOP.ogg" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"CareerStart.upc" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Flotillas.upc" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"UPCLocalization.tsr" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Ammunition.upc" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Equipment.upc" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"UpgradePacks.upc" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.
"Weapons.upc" has already been altered by the "FalloftherisingSun_V1.3_SH4V1.5_EN" mod.

ETR3(SS) 02-08-14 05:51 PM

Well I don't really see anything there that might cause the issues your having. So I'm kinda leaning more towards graphical issue on this one. Lower the settings ingame and see what that does. :hmmm:

IceMike 03-07-14 05:51 AM

Very nice.. Thank you!

calinho 05-16-14 06:18 PM

this sub have nuclear missiles?


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