CapnScurvy |
11-21-13 12:20 PM |
As far as the carrier planes are concerned......yes, the first positive direction from which you can determine their approach, would be the direction of travel you should take to intercept a possible carrier. I've found most of the time, the carrier planes travel in pairs (zero's, vals, or kate's). But, you'll need to be on your toes to catch that first possible fly-over and make a note as to their heading. With time compression running, you'll find the planes will head back and forth, making it almost impossible to make a correct guess as to which direction the planes are coming from (unless you made that first notation).
I made a test mission once using a couple of Jap ships steaming from the North, one was a carrier. Some distance behind the Jap group, I added a couple of American ships, one being an American carrier. My plan was to check range to target using the periscopes with the Jap ships, then surface to use the TBT with the following Allied ships. My surprise came while watching the Jap group go by, Allied planes had spawned, promptly attacking the carrier. The planes sunk it before I could do much of my testing. No Jap planes had attacked the American force, leaving me to think that by my observance of the Jap group, this detection caused the American forces to mount the attack. I had not issued a message of finding the Jap force, the attack came all on its own. I know detection of your sub will trigger an automatic response from the Axis side in several different ways.....so will the Allied side.
One other point about carrier based planes. The stock v1.5 game has the Shokaku CV having the G4M Betty Bomber!? Most of us have corrected this issue with our mods, taking the twin engine bomber off the carrier's inventory.
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