Quote:
Originally Posted by gap
(Post 2123411)
my bad... I thought that vdr1981 had introduced new zone definitions, instead of altering the settings of yet existing zones, but I was obviously wrong :doh:
This complicates a bit our task, because we need to compare file settings one by one. Doing it by eye is almost impossible, but using a file merging tool, as WinMerge, makes the job much easier. Did you use anyhing like that? Are you sure that you have updated al the R.S.D. settings in the new file?
I am trying to track down the problem you have had at Memel :hmm2:
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It DID miss a few things, but other then those missing entries created by RSD, the files are identical except for values used. Example:
Generic Patcher one:
Quote:
[NFlotEmpty]
Multiplier=1.0
Flotability=18.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.01
Critical=No
FloodingTime=1800
CargoType=None
Crash Depth=15
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RSD one
Quote:
[NFlotEmpty]
Multiplier=1.0
Flotability=18.0
HitPoints=100
Destructible=No
Armor Level=-1
Critic Flotation=0.36
Critical=No
FloodingTime=1800
CargoType=None
Crash Depth=15
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I used filecompare from notepad++
There is no issue vdr ;) there was talk about another mod needed which can be found in the mods shiped with generic patcher. It conflicts with several other mods that change zone.cfg
After mild investigation by yours truly, the files seem to be identical, except for values used, and your additions to the file. This caused some confusion, thats all.
@memel harbor issue: I think the issue I had there is that RSD chages a lot of 'father' values or outcomments them, where the one I was edditing, doesnt have those changes.
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