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-   -   Some questions about mod order.. (https://www.subsim.com/radioroom/showthread.php?t=207722)

THEBERBSTER 09-25-13 04:41 AM

It would not open the colour chart for me. I kept getting 'no colours selected' Does this work only work on certain maps? I only saw the colours after enabling Sobers mod.

volodya61 09-25-13 05:10 AM

Quote:

Originally Posted by THEBERBSTER (Post 2118946)
It would not open the colour chart for me. I kept getting 'no colours selected' Does this work only work on certain maps? I only saw the colours after enabling Sobers mod.

I'm afraid I didn't get your point :hmmm:.. what colors did you mean?.. maybe it would be better to show us screenshot :06:

Sjizzle 09-25-13 06:33 AM

Quote:

Originally Posted by volodya61 (Post 2118937)
As you can see he uses NewUIs 7.4.2.. this option doesn't exist there :yep:..


yup now i saw that but is good as info for TDW's 7_5_0 version

gap 09-25-13 08:02 AM

Quote:

Originally Posted by volodya61 (Post 2118953)
I'm afraid I didn't get your point :hmmm:.. what colors did you mean?.. maybe it would be better to show us screenshot :06:

I suspect that what THEBERBSTER is talking about are just map colors rather than plotting lines colors. Eding the former doesn't require any patch or New UIs feature: it is just a palette texture :yep:

Sjizzle 09-25-13 08:21 AM

offtopic and sorry for that
@gap

heya m8 can u make a dirty periscope for me ? like this one i like dirty things :rock: and i have also a dirty mind :har:

http://www.mediafire.com/convkey/329...mv4qmky6fg.jpg

volodya61 09-25-13 08:24 AM

Quote:

Originally Posted by Sjizzle (Post 2118994)
..i like dirty things :rock: and i have also a dirty mind :har:

:rotfl2: :up:

gap 09-25-13 09:31 AM

Quote:

Originally Posted by Sjizzle (Post 2118994)
offtopic and sorry for that
@gap

heya m8 can u make a dirty periscope for me ? like this one i like dirty things :rock: and i have also a dirty mind :har:

LOL that periscope mask is obscenely dirty, up to the limits of pornography :rotfl2:

Answering your question, yes I could, but why don't you use the one portrayed in your screenie, which, I think, is by naights? I couldn't do a better (or worse, it depends on point of view :03:) work than he did! :yep:

Sjizzle 09-25-13 09:43 AM

Quote:

Originally Posted by gap (Post 2119012)
LOL that periscope mask is obscenely dirty, up to the limits of pornography :rotfl2:

Answering your question, yes I could, but why don't you use the one portrayed in your screenie, which, I think, is by naights? I couldn't do a better (or worse, it depends on point of view :03:) work than he did! :yep:

that one is made by naight but it's only the screenie of that periscope no mod with that periscope:( what i have now it's what u have made for Magui interface

gap 09-25-13 10:11 AM

Quote:

Originally Posted by Sjizzle (Post 2119019)
that one is made by naight but it's only the screenie of that periscope no mod with that periscope:(

Really? I was sure he had released it :doh:
Try sending him a PM.

Quote:

Originally Posted by Sjizzle (Post 2119019)
what i have now it's what u have made for Magui interface

If naights decides to release his mod, with his permission I could merge my 'reduced light transmission' masks with his 'dirty' ones, and make them available for other UI/periscope mods :up:

THEBERBSTER 09-25-13 06:01 PM

Ok, sussed.

Shaefer 09-26-13 07:40 AM

Quote:

Originally Posted by plj (Post 2118930)
When I asked the same, I was told to not use the TAI at all.

I've since concluded that it's perfect for torpedo plotting .. as it's irrelevant where you are for that. You need to know where the target is relative to you. So mark a spot, and calculate from that spot .. and your solutions will work fine and your nav map will be for just that ... nav.

It's not ideal but it works.

I do use my nav map for navigation. It is not a problem that the mark go away on the TAI map, all I have to do is tell nav.officer to report last position. Then it pop up on TAI for a few sec. And I start calculating my attack.

Quote:

Originally Posted by plj (Post 2118930)
No. You start the one that matches current local time. So if you load a save, and it's 14.27 in-game when you load, you have to start the one that has this time in it's range.

Sweet stuff. No more micromanaging the nav.officer:rock:

Thanks allot for the help guys. Wonderful community you have going here. No bitching for asking newbie questions that must have been asked a few times allready.:subsim: ...:)
Kudos and thumbs up for you guys ! :up:

Shaefer 09-28-13 02:55 PM

Hello again everyone!
I`m having some issues with my tprpedo attacks. Seems like the torpedos are hitting early. I have paused the game to get accurate plotting of my attack, still they hit early. That makes me wonder if I have the correct Scope mod. I am using the default from DarkWraith Ui mod.
My screen resolution are 1680X1050.
I have been looking around here for a while, but have not found any post about it....

plj 09-28-13 02:58 PM

Did you use any mod to correct the stadimeter or used the .exe patcher to fix it ? If not, it's bugged .. might explain it ?

Shaefer 09-28-13 03:00 PM

Quote:

Originally Posted by plj (Post 2120597)
Did you use any mod to correct the stadimeter or used the .exe patcher to fix it ? If not, it's bugged .. might explain it ?

I`ve used the patcher, yes.

plj 09-28-13 03:08 PM

I wouldnt know if the scope mod affect this .. by hitting early, do you mean it hits the front of the target when aiming at the middle ? Did you estimate speed or calculate it using a 5 minute interval and 2 possitions ?

You could test it by playing with map contacts .. and see if that eliminates the error by putting in 100% accurate numbers ?


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