![]() |
Quote:
I trying to recall all this just from memory and it has been quite a while |
Quote:
Yamato took a lot of punishment in real life and can in the game but again factors matter.I have it set to "veteran" skill level and running the longer sinking times which sinks ships based on flooding and bulkhead damage not hitpoints.Also run the fire damage mod, so fires actually damage ships internally and externally.I think this accounts for differences. Surprised 9 Mark 18's did the job on the Yamato. I hit a Ise (Late War) version with 6 in november 1944 and it made her go dead in water and bad list, but didnt sink.Unfortunately, in the counter attack my sub was nearly destroyed, all torpedo tubes destroyed, stuck on the bottom for about 8 hours so never got to give the coup de grace. |
Quote:
mk27 50-100 mk10 80-160 mk14 100-140 mk16 180-350 mk18 120-180 mk23 120-180 I have been tweaking the values for the mk27 trying to simulate the mk28 and yes it does work. In real life the warheads between the mk14, mk18 and mk23 were interchangeable and were often swapped out on tenders and at depots. |
Quote:
|
All times are GMT -5. The time now is 05:48 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.