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By the way: do you think that dat format lighthouses would look as good as GR2 ones? making them dat objects would speed up things very much (i have better experience of them). Quote:
http://en.wikipedia.org/wiki/Second_Happy_Time also, thinking out loud, if we accepted lit buoys, why shouldn't we accept operational lighthouses? :hmm2: |
I don't know about the other countries, in the Soviet Union was the total blackout..
EDIT: Fairway lights were switched on short period during the passage of ships.. |
If needed, here an interesting link about French light houses during the war (in french): http://www.cairn.info/revue-guerres-...4-page-109.htm
To resume, light houses activity was normal untill German invasion in France. Then they controlled all light houses activity by a progressive black out (mainly to avoid ennemy plane bombing), only lightning those light houses when they needed it, for krieksmarine and merchant convoys leaving/entering zone. That makes me think would be nice to have no working light houses ingame, but after a radio asking they should work for our need! |
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- USSR lightouses: unlit during the whole conflict. - French lighthouses (including French colonies): lit during the whole conflict (assuming that BdU was informed about our movements) - German lighthouses (including Nazi occupied countries): ditto - US lighthouses: lit until January-February '42 - neutral lighthouses: lit during the whole conflict - British lighthouses: ? - Italian lighthouses: ? What do you think? The point is: can objects placed with object editor be set by date? :hmmm: |
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Brings me to an other thing we don't have in game: the light-boats :yep:
They were used in all Europe from long time, and even during WW2 (with restrictions posted above). Even Germans had ones. Still 2 in France nowadays! They were usually 40m long, and at anchor near high shallow waters or rocks emmerging. http://www.mandragore2.net/dico/lexi...u-feu-2-gd.jpg http://www.magnautic.com/upload/scar...arnenez-xl.jpg http://phares-et-feux.fr/NORD/Dunker...0CPA%20002.jpg http://phares-et-feux.fr/NORD/Dunker...adre%20big.JPG Sandettie and Ruytingen were effective in 1940 for sure...don't know about others. Seems they were all red painted. Maybe one day in SH5! :D |
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P.S: just discoered that SH5's lighthouses are 2 times bigger than a standard lighthouse :-? |
A third one in activity in 1940: The Dyck
http://www.nicospilt.com/dia/dia0822_groot.JPG Quote:
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P.S: do you have any ligh-boat measure? |
What do you think of this, with some touch ups for making her to resemble more closely the ships portrayed in your pictures? :03:
http://img390.imageshack.us/img390/8327/lgh01na9.png http://www.subsim.com/radioroom/down...do=file&id=805 |
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Maybe we could find an SH5 existing merchant boat with closest mesurements as original, and hull shape too. A boat as Sandettié, was 47.5m long, 7.65 weidh, 3.50m draft, displacement 450 tons. |
:hmmm: Seems the closest SH5 one would be this one for lenght and everything...
http://img15.hostingpics.net/thumbs/...2Lightboat.jpg |
http://i39.tinypic.com/i36sqt.jpg
The objects have to go on land but there are ways around it . Ships beached , Ships run aground , Planes etc etc . http://i42.tinypic.com/dgtqmg.jpg http://i42.tinypic.com/nb82tc.jpg Place the shipon water no problem . Build the sea floor up with the terrain editor . Place the ship on the raised seabed . Lower the seabed with the terrain editor . No fps loss . Can you collide with it ? Yes . Can you destroy it ? I havnt tried . http://i39.tinypic.com/6xx9hf.jpg Sunken block ships http://i40.tinypic.com/2ee946x.jpg http://i41.tinypic.com/2j31w87.jpg The game did drop to 55 fps from 58 fps when close to all these ships . |
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Might have to try further and play a little bit around with the terrain object editor. As I'm playing around with all the 3D stuff i.e Silent 3ditor, Goblin, TDW Goblin, exporting Meshes Importing to Blender. As the only 3D Software I have justed so far was Cinema4D and that is a few years ago I searched for a few Blender Tutorials and funny to say found a beginner one in order to create GUESS WHAT: A LIGHTHOUSE :yeah: http://www.youtube.com/watch?v=ASjzZv2PSBc |
Placing ships with the object editor will stop them being ships and make them objects instead:D
They will not be date related, so will be there at all dates They will not belong to a country and thus will not update as the country war state changes - also no flags. Z- ships are only in ports that lag when there are many objects (piers/houses/etc) :salute: |
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