TheDarkWraith |
07-27-13 09:14 AM |
Quote:
Originally Posted by Fifi
(Post 2089170)
Just for personal knowledge :D what is this matflags stuff?
It's present in all the page ini sections.
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MatFlags: 1 for transparency and 8 for bilinear filtering
MatFlags=0x29 is 0x20 + 0x08 + 0x01. I don't know by heart what 0x20 means, i'll have to look into the DirectX headers. But it's not a value you normally encounter.
The reason I say to set everything to 0x9 is because you are changing state in the DirectX pipeline everytime you switch from 1 to 9. Every time you change state it costs CPU cycles. Changing DirectX render states is the slowest thing to do and really can dampen frame rates.
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