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-   -   [WIP]Voices reloaded (https://www.subsim.com/radioroom/showthread.php?t=205078)

Mikemike47 06-19-13 11:42 AM

Quote:

Originally Posted by postalbyke (Post 2072813)
Can you make an option for the crew to not yell reports?

Noted. Yell reports may be fixed once we got all the configuration files synced with each other and then fill in the missing gaps.

I would think, IMO, that the yell reports would be the tension folders. Maybe normal or whisper talk is called for but the actual dialogue is yelling due to a misconfiguration in the game currently. We shall see as we dive deeper into the project.

Mikemike47 08-04-13 10:41 AM

We are still chugging along on the project when RL does not get in the way.

Does anyone know how to spell what sounds like "verdunt" correctly? What does it mean, kaputt, broken? No search or translation on webpages helped.

Ref:
Silent Hunter 5\data\Sound\Speech\ExecutiveOfficer\Tension or whisper folders\MC_CR_SO_48_B.ogg

Silent Hunter 5\data\Sound\Speech\ExecutiveOfficer\Tension or whisper folders\MC_CR_SO_53.ogg

Echolot 08-04-13 11:02 AM

I think it's "Verdammt!", "damn" in english. "Damn, the fore tubes are broken and damaged".

gap 08-04-13 11:28 AM

Any new on this mod? :)

Mikemike47 08-04-13 11:36 AM

Quote:

Originally Posted by gap (Post 2095112)
Any new on this mod? :)

Not really. Still analyzing the raw data stage in the sounds.cfg !! Radioman and executive officer is done for sounds.cfg, too. On to the navigator.

Mikemike47 08-04-13 11:38 AM

Quote:

Originally Posted by Echolot (Post 2095098)
I think it's "Verdammt!", "damn" in english. "Damn, the fore tubes are broken and damaged".

Makes sense now. Thanks.

gap 08-04-13 12:06 PM

Quote:

Originally Posted by Mikemike47 (Post 2095117)
Not really. Still analyzing the raw data stage in the sounds.cfg !! Radioman and executive officer is done for sounds.cfg, too. On to the navigator.

Thank you Mike.

Looking forward to your remarks on sounds.cfg. Keep us informed please :salute:

Mikemike47 08-09-13 01:20 PM

Quote:

Originally Posted by gap (Post 2095150)
Looking forward to your remarks on sounds.cfg. Keep us informed please :salute:

Since you asked, gap, post #11 link was updated in early July.

I have worked on the sounds.cfg part another 1-3 hours just a few days ago. Not added to download section this time since it really is a [WIP]. Now I really felt, I made a major fix in the sound file errors compared to July and earlier. Brain fatigue:/\\!!:/\\!!

I wanted to work on this project somehow without having to listen and edit a hundred *.ogg files:har::rotfl2::/\\!! or so anymore for a few days. I get to see how the three files work together. Will do a little more testing tonight to see if any new sound immersions happen.

divingbluefrog 08-10-13 03:26 AM

Hi Everybody,
I feel bad to have let Mike face the project alone from early July, but I moved to a new location and beside I'm in big troubles to get an Internet connection, I'm still using a temporary solution that has very limited rate and time, something like 512Kb and less than an hour per day :/\\!!
Should be solved before the end of the month.
I also have a RL project of building a startup, which is already very time consuming.
But Voices Reloaded is on top of my free time activities. It will come to an end in time, be patient ....

Fifi 08-10-13 04:43 AM

Quote:

Originally Posted by divingbluefrog (Post 2097970)
Hi Everybody,
I feel bad to have let Mike face the project alone from early July, but I moved to a new location and beside I'm in big troubles to get an Internet connection, I'm still using a temporary solution that has very limited rate and time, something like 512Kb and less than an hour per day :/\\!!
Should be solved before the end of the month.
I also have a RL project of building a startup, which is already very time consuming.
But Voices Reloaded is on top of my free time activities. It will come to an end in time, be patient ....

:up: Good luck for new installation!
And looking forward to your project.

Mikemike47 08-10-13 11:20 AM

Quote:

Originally Posted by divingbluefrog (Post 2097970)
and beside I'm in big troubles to get an Internet connection, ........be patient ....

We have all been with you in spirit!! RL happens. I was wondering to make a general life comment about you, in my last post. I kept it quiet for possible privacy concerns.

Mikemike47 08-21-13 11:27 AM

Another helper someday??
 
More help maybe?
I haven't been contacted yet.

Divingbluefrog still has internet issues. Working on navigator sound files myself. And when I do not want to hear another sound :har: but want to do something.....I make changes now and then for sounds.cfg, dialogs.tsr or dialogs.cfg relevant to what I have fixed in the sound files.

Mikemike47 09-10-13 09:26 PM

Divingbluefrog must be still having major internet issues. No contact with him since his last postings. I will be waiting for him, and work with him again, whenever he is ready to come back from RL issues.

Don't worry captains, I will get this project done! Divingbluefrog gave me the inspiration! I never knew how broken the dialogue was before all the comments came in by all subsimmers.

I am hearing newer dialogue now for campaigns that I played before. As I discover things and fix them, I am picking up bits and pieces of dialogue I never heard before.

Finished navigator, watchofficer and cook and uploaded to our shared project folder. Working on where divingbluefrog left off at the engineer. I can not wait to see what I discover for the torpedoman or the motor officer. Those guys don't say much in their broken state.

Sending a PM to divingbluefrog in about an hour about the other changes I made or suggestions to make since I see how things are working a little bit more.

Update: Finally finished the PM with lots of details, suggestions, directions to go!

gap 09-11-13 02:11 AM

Keep on your great work, Mike and Divingbluefrog :up:

Mikemike47 11-01-13 12:50 PM

IDs in dialogs.cfg?
 
http://www.subsim.com/radioroom/show...2&postcount=43

Anyone know where the IDs are referenced from?


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