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-   -   AI Radar = does it work at all (https://www.subsim.com/radioroom/showthread.php?t=205055)

gap 06-13-13 11:37 AM

Quote:

Originally Posted by Mikemike47 (Post 2070597)
Is the new SH5 obj_sensor controller something TDW could fix this to accept these types? What purpose is the obj_sensor controller used for now?

Talking about AI sensors (player sensors use a different set of controllers), they all share the same obj_sensor controller. The sensor type is determined by the 'type' property. Valid entries for the SH5 version of the controller are: Lookout, Radar, Hydrophone and Sonar. SHIII version of the controller also accept Radarwarning and RadioDF.

Normally, older controllers are accepted by the SH5 engine, though with some limitations. In this case, for sure SHIII's obj_sensor is missing the possibility of setting different sensivities at various azimuth angles. SH5 on turn could be missing the code for RWR and RDF sensors, but checking them could be worth anyway. :yep:

Jace11 06-13-13 05:19 PM

RWR is in the uboat sensors as a type for metox etc.. can you not just pull it across from the other file. AI subs use sensors from there.

I might try and edit type 286, so it is more realistic, it didnt have turning antenna, just fixed ones, I think usually 4, one on each side and the bearing was deduced by turning the ship. It might be interesting as you could probably evade it quite easily once detected, could lead to some interesting chases.. - ah no screw that, I thought the sensors could be given limited sweep sectors like turrets can. You could do it by having 4 nodes I guess but too time consuming.

Might also add nodes to swordfish and avenger.

gap 06-13-13 05:39 PM

Quote:

Originally Posted by Jace11 (Post 2070698)
RWR is in the uboat sensors as a type for metox etc.. can you not just pull it across from the other file. AI subs use sensors from there.

Do you mean that some AI units use U-boat sensors? Never noticed it, but it could be good news indeed. :)

Berlorian 06-13-13 09:51 PM

must be a joke
 
ok well ill keep playing the campaign for now.
i thought this post was a joke how could ubi release a game if a major part (radar) aint working properly. i always wondered why it was so easy to sneak into convoys while surfaced at night.

V13dweller 06-19-13 01:42 AM

I can confirm that the Radar's work, because ships in maximum fog will lock onto enemies, making even an 80 degree course change to follow, but they just won't fire until they are in visual range, it's annoying!:/\\!!

I cannot get them to fire through fog, It happens in the stock game.

Anyone have a stock SH5 Config files they can upload for me?

Vanilla 06-19-13 06:05 AM

I wonder if ships did in fact opened fire upon just seeing a blip on a radar screen - in this way you can easily fire upon a, say, neutral fisherman or even a friendly. What were Rules of Engagement regarding radar contacts during the war? As I know from aviation sources even now a visual ID is often required on a radar contact before firing anything at it.
Moreover how precise were the radars of the day in the sense of spatial resolution or size of the target determination? I doubt that a battleship captain would order a full broadside on an unidentified radar contact which position and size are not known exactly - it is well known fact that main weapon ammunition can be: a) limited, b) very expensive (that is why BBs were given secondary weapons), and if you fire only secondary guns where is the guarantee that they will cause any damage (what if it is an enemy BB) while simultaneously breaking the element of surprise?
Even if we take the situation Hood vs. Bismark where the latter fired on radar range (as claimed by some authors it was the RF that helped to win) - it was not a situation where both did not see each other on the opposite both ship saw each other clearly, Bismark did not fire on an unidentified radar contact.
Returning to our situaton I suspect that while sailing in heavy fog and upon seeing a radar contact which had a small size an escort DD would establish an attack run to confirm the contact visualy and only upon visual identification would it attack. And if the submarine did not have a working RWR a DD on a high-speed collision course appearing less than a third a mile away meant death way more certain than just a random guns barrage fired on a general direction giving a warning that the U-boot was detected and must dive straight away.

gap 06-19-13 10:12 AM

Vanilla's arguments look convicing to me :yep:

chun 06-19-13 11:06 AM

good argument vanilla :yep:

THE_MASK 06-20-13 03:52 PM

Shooting at an unknown enemy that you cannot see thru fog sounds like SciFi . But if some people want that ability then why not make it an option .

GatorBMC 01-18-15 12:43 AM

Quote:

Originally Posted by Jace11 (Post 2070459)

Link is no longer functioning. :nope:

Stary Wuj 03-10-21 09:01 AM

Hi :-)
 
Excuse me, any working link for this mod?


Thank You!


Stary Wuj


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