Quote:
Originally Posted by Admiral Halsey
(Post 2071069)
@joefremont @in_vino_vomitus. Just one.(One hit on the ammo bunker and you can say good by to it AND yourself)
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The sonar systems alone would pose a problem for any modern day sub, that's for sure. Active sonar alone was designed to have an effective range of around 30-40 miles, with the emitters being powerful enough that at full strength (which was rarely the case in roleplay situations) they would cause internal hemorrhaging in underwater organic life for up to 5 miles out. Within a mile, the pulse was strong enough to cause physical damage to unshielded craft. In addition, a flank array was installed on both secondary hulls (it's a trimaran craft) to better allow for triangulation of passive sonar signals with the bow array.
Not to mention there were 24 manual-reload 200mm unguided mortars capable of firing a variety of warheads, an additional 24 retractable 50mm underwater super-cavitating railguns (with a range of 56 meters out) protecting vital areas of the ship. And then there is a compliment of 120 heavyweight torpedos and 300 lightweight torpedos launched from 4 pairs of 650mm torpedo catapults between the secondary hulls to provide a sheltered launch.
Mind you, when I finished up the first version and my friend and I finished up the Mk II, we took concepts that are already existed today and designed a near post-modern behemoth for the sake of it. Think of it this way: At the time, my "nation" alone had a population of over 4 billion people. Force power projection needed more than conventional naval ships and aircraft carriers - and trimaran craft look cool (and are extremely practical vs. monohulls).
There's also an armour belt comprising multiple layers of reinforced titanium and ballistic composite, bracketing a layer of condensed titanium carbide rods that would break up most projectiles within the belt itself. Adding in layers of insulation, ceramic, and heat treated lining allowed a limited amount of protection against high temperature and high yield explosives, along with an extensive network of sensors for damage control. Since the frame itself was heavy, a honeycomb network of beams and lattices exists throughout the ship, along with a displaced keel set high in the main hull for increased integrity and better torpedo protection. This was especially necessary to help dissipate force across the ship from the huge recoil of the main artillery pieces. Edit: Armor scheme
Personally, I wish I could see the thing fire all 20 of her 755mm main batteries at once - would most likely tear the entire ship apart and fly her into the air but I digress.. would have been neat. Optimally, Jim and I estimated that a one gun per minute firing rate was all she could do. Still, getting hit by an 8000kg round would do significant damage in and of itself.
Anyway, just a drive by. Keep up the good work :up:
:subsim:
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