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-   -   Doujin Class Battleship What do you think? Do you encourage it? (https://www.subsim.com/radioroom/showthread.php?t=205021)

Admiral Halsey 06-24-13 12:30 PM

A 100 megaton nuke?

in_vino_vomitus 06-24-13 02:05 PM

A chemical that dissolves duct tape.....

CalolinaCoyote 06-24-13 03:45 PM

There was the Khan.

doujin 10-15-13 08:44 AM

Quote:

Originally Posted by Admiral Halsey (Post 2071069)
@joefremont @in_vino_vomitus. Just one.(One hit on the ammo bunker and you can say good by to it AND yourself)

The sonar systems alone would pose a problem for any modern day sub, that's for sure. Active sonar alone was designed to have an effective range of around 30-40 miles, with the emitters being powerful enough that at full strength (which was rarely the case in roleplay situations) they would cause internal hemorrhaging in underwater organic life for up to 5 miles out. Within a mile, the pulse was strong enough to cause physical damage to unshielded craft. In addition, a flank array was installed on both secondary hulls (it's a trimaran craft) to better allow for triangulation of passive sonar signals with the bow array.

Not to mention there were 24 manual-reload 200mm unguided mortars capable of firing a variety of warheads, an additional 24 retractable 50mm underwater super-cavitating railguns (with a range of 56 meters out) protecting vital areas of the ship. And then there is a compliment of 120 heavyweight torpedos and 300 lightweight torpedos launched from 4 pairs of 650mm torpedo catapults between the secondary hulls to provide a sheltered launch.

Mind you, when I finished up the first version and my friend and I finished up the Mk II, we took concepts that are already existed today and designed a near post-modern behemoth for the sake of it. Think of it this way: At the time, my "nation" alone had a population of over 4 billion people. Force power projection needed more than conventional naval ships and aircraft carriers - and trimaran craft look cool (and are extremely practical vs. monohulls).

There's also an armour belt comprising multiple layers of reinforced titanium and ballistic composite, bracketing a layer of condensed titanium carbide rods that would break up most projectiles within the belt itself. Adding in layers of insulation, ceramic, and heat treated lining allowed a limited amount of protection against high temperature and high yield explosives, along with an extensive network of sensors for damage control. Since the frame itself was heavy, a honeycomb network of beams and lattices exists throughout the ship, along with a displaced keel set high in the main hull for increased integrity and better torpedo protection. This was especially necessary to help dissipate force across the ship from the huge recoil of the main artillery pieces. Edit: Armor scheme

Personally, I wish I could see the thing fire all 20 of her 755mm main batteries at once - would most likely tear the entire ship apart and fly her into the air but I digress.. would have been neat. Optimally, Jim and I estimated that a one gun per minute firing rate was all she could do. Still, getting hit by an 8000kg round would do significant damage in and of itself.

Anyway, just a drive by. Keep up the good work :up:

:subsim:

Onkel Neal 10-15-13 09:01 AM

We need more drive bys like this :up:

Dread Knot 10-15-13 09:05 AM

Quote:

Originally Posted by doujin (Post 2128304)
The sonar systems alone would pose a problem for any modern day sub, that's for sure. Active sonar alone was designed to have an effective range of around 30-40 miles, with the emitters being powerful enough that at full strength (which was rarely the case in roleplay situations) they would cause internal hemorrhaging in underwater organic life for up to 5 miles out. Within a mile, the pulse was strong enough to cause physical damage to unshielded craft. In addition, a flank array was installed on both secondary hulls (it's a trimaran craft) to better allow for triangulation of passive sonar signals with the bow array.

No longer the stuff of science fiction, the trimaran warships are here! Never thought I'd see the day. Makes for a cool looking hull in real life.

Personally, I'd stay away from a monster like this Doujin class and just sink the tankers and lesser vessels that feed and service it. :D it worked on the Yamato.

http://c59grvi.devhub.com/img/upload/trimaran1.jpg

doujin 10-15-13 09:06 AM

Quote:

Originally Posted by in_vino_vomitus (Post 2075225)
A large cloud of tungsten rods dropped from orbit?

That was just too far out there :P Seriously, though, I've seen many RP situations where the entire thing was retconned out because Rods from God were pulled out. Kinetic bombardment would be a great solution to such craft, assuming you can keep such a satellite in orbit long enough to use it ;)

doujin 10-15-13 09:10 AM

Quote:

Originally Posted by Dread Knot (Post 2128322)
No longer the stuff of science fiction, the trimaran warships are here! Never thought I'd see the day. Makes for a cool looking hull in real life.

Personally, I'd stay away from a monster like this Doujin class and just sink the tankers and lesser vessels that feed and service it. :D it worked on the Yamato.

http://c59grvi.devhub.com/img/upload/trimaran1.jpg

Early model proposals of the US's LCS program is what inspired me ;) I thought that the Sea Fighter looked ugly (it was a SWATH hull). Then I saw GD's proposal for what would then become the USS Independence (pictured). Fell in love ;)

Underway replenishment was also considered - with a total of I believe 25,000 tons of dry and refrigerated stores, 6k tons of fuels and 2k tons of fresh liquids stores for extended patrols. Besides, in planning scenarios I think a single Doujin had 126 escorts.

Dread Knot 10-15-13 09:29 AM

Quote:

Originally Posted by doujin (Post 2128326)
Besides, in planning scenarios I think a single Doujin had 126 escorts.

That's the beauty of my clever plan. That's 126 less escorts protecting the economic and maritime sinews of your empire. :03:

doujin 10-15-13 10:46 AM

Quote:

Originally Posted by Dread Knot (Post 2128335)
That's the beauty of my clever plan. That's 126 less escorts protecting the economic and maritime sinews of your empire. :03:

Ah, but with a defense budget of over $50 trillion... 126 escorts is small in the scheme of things.

Budgetes

:rock:

Rammstein0991 10-17-13 05:27 PM

the so called "rod from god"?


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