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If we find nothing wrong with files newer than May 2010, then we can look elsewhere. |
Mod enabling in SH3
Does it matter if i try to enable a mod via JSGME when the ship is in the sea or in the port?
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That depends on the mod so I need a bit more info to give a useful answer |
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With graphics and sound mods it usually doesn't matter. Mods that affect operational files should be installed between patrols.
SH3 questions are better asked in the SH3 forums. This forum is for SH5. :sunny: |
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OK, thanks.
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Followup note on other residual data stated at post #6. I found **.pj files days later leftover from Open Horizons in the data\Campaigns\CampaignProjects folder after I disabled ALL mods. Files and folders have been checked over and over as stock to eliminate a cause for CTDs. :ping::/\\!! :dead:@%^&^$$ that power outage:hmm2:!!!
Who knows now, if JSGME or menu.txt errors from CTD Scenario 6 in the [TEC] Silent CTD Hunter thread was causing my CTDs?? Current mod list post #3 of the [TEC] Silent CTD Hunter thread. Presently still testing large modlist compatibility from causing silentotto CTDs after new version of Open Horizons. |
Click on the common JSGME link and possible solutions link at post #1. Added blinking cursor comment under "JSGME Error Message something like" section.
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Thanks for the advice. I am learning a lot about using JSGME.:)
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so I need to delete these files, which aren't January?
http://i1262.photobucket.com/albums/...ps12f64840.png Quote:
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I guess I keep those since I have SH5 1.2 and follow this rule:
You should do nothing with the files that are older than May 2010. Leave them as they are. That means they are the stock version 1.2 files, or versions not changed by patch 1.2. It is the newer than May 2010 files we are concerned about for you. If we find nothing wrong with files newer than May 2010, then we can look elsewhere. Quote:
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Or do I need to delete those highlighted because that folder is different? I am a little confused.
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A belated welcome to OMZAN on his first post!
:Kaleun_Salute:
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