SUBSIM Radio Room Forums

SUBSIM Radio Room Forums (https://www.subsim.com/radioroom/index.php)
-   SHIII Mods Workshop (https://www.subsim.com/radioroom/forumdisplay.php?f=195)
-   -   [REL] new Tribal class destroyers (https://www.subsim.com/radioroom/showthread.php?t=204328)

Anvar1061 05-13-13 02:15 AM

SSS
That you will tell on Ship Names April 2013 http://www.subsim.com/radioroom/imag...aleun_Wink.gifby Sailor Steve?http://www.subsim.com/radioroom/down...o=file&id=4022
http://www.subsim.com/radioroom/imag...Salivating.gif
[DDTribal]
CrewRange=190|275
0001=HMS Cossack
0002=HMS Gurkha
0003=HMS Afridi
0004=HMS Maori
0005=HMS Eskimo
0006=HMS Mashona
0007=HMS Zulu
0008=HMS Matabele
0009=HMS Mohawk
0010=HMS Nubian
0011=HMS Tartar
0012=HMS Ashanti
0013=HMS Somali
0014=HMS Sikh
0015=HMS Bedouin
0016=HMS Punjabi
0017=HMS Arunta
0018=HMCS Iroquois
0019=HMCS Athabaskan
0020=HMS Warramungu
0021=HMS Huron
0022=HMS Haida
0023=HMS Micmac
0024=HMS Bataan
0025=HMS Nootka
0026=HMS Cayuga
0027=HMCS Haida
0028=HMCS Hudon
http://www.subsim.com/radioroom/imag...humbs_Up-1.gif
Why it is necessary Ship names_DDTribal.cfg?
http://www.subsim.com/radioroom/imag...n_Confused.gif

Luno 05-13-13 03:24 AM

No, I think you are supposed to append that to shipnames_en.cfg in the Commander folder.

That way, if you sink one, Commander randomly generates a name, tonnage, crew, etc for more interesting patrol logs after you dock at port.

:up:

AOTD_MadMax 05-13-13 05:56 AM

Always a great work ! :up:

Thanks for that Beauty.

Regards

Maddy

the_frog 05-13-13 12:17 PM

@Luno:

You can remove as many textures as you feel for but make sure the ones you keep are correctly numbered.

According to my last trials, placing 24 Tribals into one mission, all 22 textures showed up. When a single copy of a ship model is called for, the texture picked by the system is often one of the first of the 2nd half; e.g. no. 13 oder 14 out of 24. However, there are exceptions: In case of the Tribals, my system developed a preference for texture T20 (= the '43/'44 dress of HMCS Iroquois, shown in the 1st post).

I would really like to know the mechanism behind SH3's texture picking.

@Anvart1061:
As pointed out by Luno, the names file is to be used with SH3 commander's ship names list. Versions of the Tribal list vary and to add to the messy situation, I prepared my own list :woot:

Luno 05-13-13 02:05 PM

They are beautiful skins, I don't want to remove them! :yeah: I was just wondering if they would all work/how they worked (which you've answered, thanks).

JapLance 05-14-13 09:59 AM

Beautiful ships and superb rendition, the_frog :yeah:. Thanks a lot.

I'm trying to add them all to my SH4 as I type this.

Missing Name 05-14-13 10:05 AM

My guess is that an imperfect dice game is being used to pick skins. While random number generators are theoretically truly "random," I've found they are anything but. For example, one I was working with for another game was supposed to generate anything from 0 - 100. It came up with mainly 40's and 50's, with none below 20 and none above 80.

the_frog 05-14-13 12:43 PM

... plus some other factors ...

Depending on the number of textures available, SH3 tends to pick one. In the museum, you will always see the same texture. Also, after picking one texture, it is no more used until the number of ships spawned exceeds the number of avialable texutres ... or so .... :hmmm:

Kpt. Lehmann 05-14-13 04:42 PM

@the Frog,

Nice work there! :up:


All times are GMT -5. The time now is 02:29 PM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.