![]() |
Quote:
I've spent about the last week going through your mod list and fixing my setup to resolve this problem and others with the mod enabler with Sobers profile approach. I'll get there in the end and I will share the results of that work with the community, I'm just saying there is better ways for us to deal with this stuff :arrgh!: |
Quote:
However, where I challenge your logic is why do you and others take as a given that the complexity has to also rest with users also? In Linux development, theres a clear showcase that it certainly does not have to be, and you can still run an open source, chaotic free for all approach to what code is written. Just have some rules around the dev platform in the areas of source code management, configuration management and release management. One of the key principles I think should be that the mod outcomes should be freely available to everyone who wants to use it and they should be realistically able to install it without ending up with a corrupted mod list setup. |
Quote:
And by your logic, I don't see why they MUST, in your opinion, do it. Also, if you believe in such a strategy and preaching it: why aren't you doing it yourself? |
A mega mod is a group exercise, and by having this discussion I'm explaining what my thoughts are and how we might approach such a task from a development perspective. I'm all for contributing on such a project.
Currently Im doing documentation to help users configure their setups without ending up in a corrupted state with mods clobbering each other on dependent configuration items. While the current situation might be simple and clear to you, most users have anything but simplicity and clarity in achieving a mod list such as the popular sobers mod list without ending up in a corrupted dependency state. |
Quote:
I'm sure it will be a huge help for our forum and users. As most people understand - getting all the parts of a megamod to work is very hard and will take some time. Also - the person who is making this for us has to ensure that as they build the mod - new updates for the mods that are within will cause bad overwritting of some files and break the megamod. This is why mega mods for SH5 is such hard work. Us modders can help be ensuring that we inform the megamod maker of what changes - each update has made. This way they can watch for those problem files. So far we have had two mega mods for SH5 - both were great at first, but users thurst for the most upto date mods caused many to overwrite files with many reported ctd as a result. So my suggestion would be wait for this new mega mod (its creator knows all the mods for SH5 very well) and hope he can put up with all our demands when updates are made:D |
So who is it?
Who are the people/person that is making this megamod for SH5? I havent heard but then again I dont frequent the SH5 forum much. So please forgive my ignorance.
|
It's not official......but a few people are in the decoding process to unlock all the goodies ...so that it can be modded/rewritten. From my limited understanding....its a slow a tedious task. But there is a future for a common community mod everyone can enjoy and get behind. It just might take awhile.
|
Well, in that case I will hold off spending too much time playing SH5 at this current time.
If any help is needed just throw me a PM and thanks in advance to the people working on the new project :salute: |
... i'm really getting confused here on who is getting played here... my brain or the rest of the forum...
|
Quote:
|
|
Quote:
|
Quote:
Quote:
|
Quote:
|
Quote:
|
All times are GMT -5. The time now is 11:08 AM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.