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-   -   CO2 bug (https://www.subsim.com/radioroom/showthread.php?t=202873)

TorpX 03-11-13 11:30 PM

Quote:

Originally Posted by Scottb8411 (Post 2023535)
I set my display in "windowed mode" and am able to Alt-Tab without suffering from the CO2 bug. I actually discovered this by accident after purchasing a wide screen monitor and choose to play in 1680 x 1050 to avoid the stretched screen look.

Before changing to windowed mode I used to suffer the CO2 bug quite often...

This is very worthwhile. You mean you could set the game to a window size the same as you monitor, and still be freed from the CO2 problems?

Carrollsue 03-12-13 02:41 AM

What??
 
What are you guy’s talking about??? :oCarbon dioxide levels or crashing the system/game?:har:

CapnScurvy 03-12-13 08:11 AM

Quote:

Originally Posted by Armistead (Post 2023691)
Not sure what you mean, CO2 developes in a sub the longer you stay down, but I know you know this. Historically, the longer you stay under, the more it builds up, so not sure what you mean. I know what the bug is, what I'm simply saying is without the bug I've never come close to being held down to where CO2 reached even 50%. It's really a mute issue in the game. Obvious if you get the bug, doesn't matter if you're surfaced or submerged. I think in game it's set for 48 hours. I simply said if it bothers someone and you don't care about it's function, disable it and you won't have to worry about it.

If you read my post I'm not talking about the normal function of the Co2 aspect in-game.
Quote:

Originally Posted by CapnScurvy
The issue of the Co2 bug doesn't have anything to do with how long you may be submerged.


Thanks for passing on the info about how the normal function of the games Co2 buildup works. However, that's not what this threads about. The problem exists for many players of the game. Even if it's only occurred once, it's still a bug no matter how you feel about its insignificance, or the ease in fixing it. I prefer to use the "save game" to save a game for future play, not to "save" my crew from a bug that brings the grim reaper.

Armistead 03-12-13 02:11 PM

Capn, you're making something simple complex. My first post simply stated the that the normal CO aspect of the game (not the bug} has never been an issue as far as running out of air submerged fighting escorts, etc. It has no function that really effects your game play, so if you can live without the realism factor and you need to tab out a lot which causes the bug, rather than constant saving and reloading, just disable it.

Course one thing I've never done is check to see if the timer is different for all boats, but I suspect it is.

Carrollsue 03-12-13 11:09 PM

I found Co2
 
Yep, her it is: http://http://boardgamegeek.com/blogpost/15045/co2-a-great-game-or-just-a-load-of-hot-air:har:

Moonlight 03-13-13 04:57 PM

This is the correct link for the above post.:)
http://boardgamegeek.com/blogpost/15...oad-of-hot-air

Bilge_Rat 03-18-13 11:13 AM

I have never had the CO2 bug, although I alt+tab occasionally.

It might have something to do with the way I play. I save often, play at low TC, usually never more than 256x. Rarely play more than 1-2 hours at one sitting and rarely play more than 1-2 days of game time at one sitting.

TorpX 03-18-13 11:35 PM

Personally, I am somewhat dismayed by the fact that only 16 have voted in the poll (and many said they didn't know). Maybe I should have asked if anybody still plays this game anymore. :06:

Roger Dodger 04-09-13 02:54 PM

Quote:

Originally Posted by TorpX (Post 2027495)
Personally, I am somewhat dismayed by the fact that only 16 have voted in the poll (and many said they didn't know). Maybe I should have asked if anybody still plays this game anymore. :06:

Sorry I didn't vote, but just found this topic today (4/19). I don't normally search the topic menu, and I'm only subscribed to the TMO and the RSRDC topics. I also just got a notice about the Flying Dutchman thread, which I am also subscribed to. I haven't seen any activity on TMO or RSRDC for several weeks now, so I'm assuming that fewer folks are still playing. Not surprising for a game this old.

OK, my vote is: I NEVER use Alt-Tab, but I DO experience the CO2 bug on occasion. Save/Exit/Re-load works.

I have noticed that since I installed TMO 2.5 that the CO2 buildup is MUCH faster - my crew is starting to hallucinate or faint after only about 8 hours (somewhere around noon if I submerge at dawn). I suppose I could remain submerged until dusk, but I usually go to Periscope Depth, raise the SD antenna, and if all clear, surface for a 'quickie' just to reset the CO2 meter, then submerge to 125' for the remainder of the day (subject to acquiring a target on SONAR).

merc4ulfate 04-09-13 03:34 PM

I do not use Alt Tab to exit the game and reenter at points.

Yes it may be the same but I hit the windows key on the keyboard and then simply open the program I want opened which is normally GIMP if I leave the game during play.

I like to save screen shots to GIMP and prefer using the PrtScn over the in game SS shortcut.

While I can only recall having the CO2 bug maybe twice ever I have used the keyboard windows key, at times, extremely often without incident.

I can remember times where I may have spent an hour going back and forth.

If anything happens for me it will be a few graphic anomalies such as dark spots on the horizon and the like and then I restart and all is well.

TorpX 04-09-13 09:30 PM

Quote:

I have noticed that since I installed TMO 2.5 that the CO2 buildup is MUCH faster - my crew is starting to hallucinate or faint after only about 8 hours
This is interesting. I wasn't aware any mods made the CO2 buildup faster. How high does it get in 8 hrs.?

Roger Dodger 04-10-13 03:13 PM

Quote:

Originally Posted by TorpX (Post 2039117)
This is interesting. I wasn't aware any mods made the CO2 buildup faster. How high does it get in 8 hrs.?

Seems like around 25%, but I'm going to have to play again and chart it for better accuracy. Maybe I'm the one hallucinating :haha: I'll get back to you later.

Armistead 04-10-13 03:19 PM

Quote:

Originally Posted by TorpX (Post 2039117)
This is interesting. I wasn't aware any mods made the CO2 buildup faster. How high does it get in 8 hrs.?

Can't remember the exact hours, but with TMO, I can about 30-40 hours before I must come up.

merc4ulfate 04-11-13 08:31 AM

It just occurred on me last night after I have use a keyboard shortcut to get to the desk top. I laughed at myself for saying it didn't happen to me and then it did. CO2 I didn't think to rose to quickly it was just that it would not stop rising after I surfaced until I saved the game, quit and reloaded that saved game.

My issue now is that no saved games will load any longer after that first initial load. None of the saves from last night nor before it will load. It crashes the game every time I try to load saves now.

Roger Dodger 04-11-13 05:18 PM

Quote:

Originally Posted by Armistead (Post 2039504)
Can't remember the exact hours, but with TMO, I can about 30-40 hours before I must come up.

I logged the CO2 buildup last night.
0800: Dawn, dive to periscope depth, ahead 1/3.
1300: (5 hours) CO2 icon starts flashing. CO2 at 10%.
CO2 builds up 2%/hour.
2000: Dusk, surfaced, CO2 at 24%. 12 hours total time submerged. Battery at 76%.

I guess it was the flashing CO2 icon that got me spooked. CO2 becomes lethal if the percentage gets above 3%, so interpretation using a 100% scale is a might confusing. Will hydrogen gas bleeding out of the batteries also cause problems?


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