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We think it's for the better :)
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I am looking forward to a fully functional evaluation demo within a small restricted area ;)
In the subject of pricing i expect from warfaresims the worst. |
I think both these items are up to our publisher :)
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Well looky there, just as I thought, $80 buck for this game, $95 if you want a CD with it.
Matrix are out of their minds. |
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Basically those types of games with limited graphics and hyper-realism are only ever going to appeal to a very narrow niche. But it's a niche group who are likely to part with a lot of cash for the right product. I remember someone saying they would happily spend over $100 for a hyper realistic and customisable subsim. It's much steeper then I would normally consider spending, but if the reviews Command are as good as the product looks then its a price I will happily pay. DAB |
The first previews & reviews are in:
http://news.usni.org/2013/09/24/game...cessor-harpoon http://www.informationdissemination....air-naval.html |
Command:and possible good stuff
Looking forward to this one. Hope they abbreviate the Title.
Chief |
We once had someone suggest "Debbie Does Falklands". It was a good laugh.
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Bought it today.:yep:
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Too expensive for me. Best of luck to the developers but I don't see this moving many units.
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Hi guys,
We are very happy both with the sales and even more important the reception & feedback we are getting. The vibe out there is nothing short of amazing. We are perfectly fine with folks waiting to read reviews, hear opinions from their friends etc. before they buy, as we are now more certain than ever that they will like it (the reviewers/previewers already love it). This is not a mainstream title with a limited shelf/spotlight life so we're not in a race to get lots of sales fast "or else". We're gonna be around literally for years. We'd like to thank everyone who has liked our game regardless of whether they bought it (/are going to buy it) or not. The air/nav genre has been waiting for a title like this for more than a decade and the time has come. Truly a historic day! |
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I think you also nailed the Dev attitude, too: Play the game this way and no other. |
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What I _did_ say, and what I have been consistently saying, is that: 1) We are addressing a very specific crowd: People who grok air/naval ops as we do. Are we interested in introducing more people into this? Yes. This doesn't mean we're targeting e.g. the GTA hordes (who will never be interested in such a game in the first place, regardless of price). Does this make us elitists? I don't think so. 2) We are not in a rush to sell x copies early. We're here for the long run. If someone buys Command on the first day, great. (Zander - have fun!). If they wait (because they are put off by the price) for reviews, comments from friends etc. and (later, possibly much later) they like it enough to buy it, great. If they don't like it enough, well, to each his own. Is Command worth its price? We think it does. Many people agree. Others don't. Others are yet undecided, waiting to hear from others. This is exactly what happens with every new game on the market, whether it's a $3 mobile game or the $125 Steel Beasts. I have no other comment on price. I am here to discuss the game. |
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