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Thanks for the tip, I'll check it out.
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Debris
Shipmates,
I had this thought soon after starting a campaign in 1940, (before the issue/invention of decoys that worked on an audible premise). It would be cool as a last resort, throw of the dice sort of thing, to see if visible floating debris could put a hunter off the scent, and determine weather we die or we live to fight again. We have floating debris now with most sinking's, so I think it's feasible. Making it happen however is another matter, and I'm afraid way beyond MY capabilities. Cheers for the response, Spurlash. |
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It reminded me of this too (The Enemy Below, not the Star Trek episode). I forget the details, but in the movie, didn't the U-boat release oil to interfere with the DD's sonar? |
Oil release was another trick used to make the DD's think they had sunk the u-boat. Bold was used to create an underwater cloud of bubbles to give false echo's to the DD's Asdic.
:subsim: |
Maybe, if you did a custom torpedo thing you could get a passable debris thing working.
It would take alot of work in differnet areas to get something that woud give you the visuals along with MAYBE actually messing with surface units. |
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Yeah, I used it way too often. :haha: |
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