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-   -   Coming back to SH3+GWX3 Gold after a long Lay-Off--Need Advice Please. (https://www.subsim.com/radioroom/showthread.php?t=202321)

Feuer Frei! 02-22-13 09:05 PM

Quote:

Originally Posted by privateer (Post 2014574)
A lot of files were changed with one tool or another that caused Hex offsets to change.
The original tweak files for mini-tweaker won't change the right areas of those files. Thus the CTD.

Use S3D and you'll have no problems.

Aha, so with S3D i shouldn't get ctd's on GWX? You know, come to think of it, i had some guides stored on my hd with s3d to do with editing gun files and shell files, and their id numbers. I bet i had SH3 and GWX running with S3D as the editing tool.
Makes sense now.
Thanks for clarifying that.

EDIT: After using S3D and editing files(to a realistic amount) the game still crashes after selecting a new career. I have got no idea why.
EDIT2: After using S3D and editing files i can load the game. HOWEVER, with NO mods installed at all. I tried enabling and disabling mods with JSGME until i only had 1 mod enabled, still ctd. Until....no mods installed, just a version of SH3 with GWX3 and the edited files. I'm thinking that there's obviously a conflict with the tweaked files and one or more of the mods i install. Bah! Either i play with mods only, or tweaked files only.

Madox58 02-23-13 10:01 PM

Something your doing is wrong.
S3D was used for many files in GWX 3 with no problems at all.
If you pack up the files you are editing and send me a link I'll look at them and tell you exactly whats wrong.
:up:

Feuer Frei! 02-23-13 11:40 PM

Quote:

Originally Posted by privateer (Post 2015087)
Something your doing is wrong.
S3D was used for many files in GWX 3 with no problems at all.
If you pack up the files you are editing and send me a link I'll look at them and tell you exactly whats wrong.
:up:

Yep, that's what i thought was strange, since i had all of it running years ago alongside each other.
PM sent with link. :salute:

Feuer Frei! 02-25-13 02:41 AM

Ok, shameless bump again:
I have finally found the culprit of my ctd's!
GWX Spysat! :D

Loading up the game, with mods installed/uninstalled one by one, until i happened to have a mod load-out of only gwx spysat.
So, i'm thinking this is weird, i looked at the 2 files inside the mod, and the culprit upon closer inspection was the Campaign_RND File.
The modded file size is 8,239 kb.
The original (unmoddified) campaign_RND file size is 8,574kb.
So, a big chunk is missing.
Haven't investigated the 2 to find out what's missing but really, i could just manually mod the file to make some tweaks stick.
Anyone else ever enable this mod?

Jimbuna 02-25-13 09:03 AM

I guess I must have at some time or other

http://www.psionguild.org/forums/ima...es/whistle.gif

Use a file comparison programme to see what the differences are between the original and modded RND files.

Either that or you could try replacing the RND in the mod with the one in the GWX installation but then you will need to change the spawn and probability factors of all the units to 100.

A lot of work I know but that is what I did in creating the mod.

Feuer Frei! 02-25-13 10:24 PM

Quote:

Originally Posted by Jimbuna (Post 2015788)
Either that or you could try replacing the RND in the mod with the one in the GWX installation but then you will need to change the spawn and probability factors of all the units to 100.
A lot of work I know but that is what I did in creating the mod.

Yea that wouldn't be a problem. At the moment i have a lot of time on my hands.
If i do that, i would need permission from you guys to re-release it as a full working mod, i assume? Or only if it was to be re-released, complete, under the name of "GWX Spy Sat" mod? In other words, could i re-release this mod, but under another name? Or is Spy Sat a name which is copy-righted by you guys, ie Grey Wolves Team?
There is also Dan Fraser's Spy Sat modder, which as you probably know, is an executable, which changes spawn rates and such.
Not sure on the procedure here.
:hmmm:

Madox58 02-25-13 10:37 PM

Oh great! I can see some more, umm...
I shall call it 'comments',
on the permissions stuff again.
:haha:

And glad your sorted as to the CTD.
Was going to look at it tonite but it was a 12 hour day messing things up at the job site.
:yep:

I'm starting to feel as old as Steve.
:har:

Feuer Frei! 02-25-13 10:49 PM

Quote:

Originally Posted by privateer (Post 2016185)
Oh great! I can see some more, umm...
I shall call it 'comments',
on the permissions stuff again.
:haha:

Ooops, just reading the mod etiquette thread now. Sorry, if and when i get into the position of releasing something i just want to cover all bases. :D

Quote:

I'm starting to feel as old as Steve.
:har:
Haha, i'm sure Steve would appreciate you saying that :haha:

Madox58 02-25-13 10:53 PM

I was refering to this.
http://www.subsim.com/radioroom/showthread.php?t=202390
:03:

And I'll probably get a warning about mentioning it.
:haha:

Jimbuna 02-26-13 12:11 PM

@Feuer Frei!

I've responded to your PM.

KpnKardif 03-04-13 03:05 PM

I as well, just got back into SH3 this week after a few years of not playing it. I've got GWX all loaded up and a respectable mod list, and I can get it to load fine (after four days of crashes and trial and error... man this game takes a lot of dedication just to get running!) My problem now is with saved games. It doesn't seem to matter where I save or what is or isn't going on around me, the save is always corrupt. I tested recently after making it through the English Channel, just off the continental shelf. I checked hydrophones myself to make sure no other ships were around, then saved and exited to desktop. Reloaded the game and reloaded the save, it get's to black screen with the phrase across the top, then crash back to desktop. So I am currently pairing down my mod list and running more tests to see if it helps at all.

But I'm curious... how do some of you guys with these epic mod lists (fitzcarraldo) run the game without crash problems? Don't think it's my computer, as it's no pushover...

win7 64
AMD Phenom II 850 quad core 3.1ghz
Radeon HD 7870
12gb DDR3 1600

Madox58 03-04-13 03:29 PM

One of the posts somewhere told about checking the documents folder where the saves are, Well, Saved to the SH3 folder.
:D

Some people have reported that changeing permissions from read only helps.

fitzcarraldo 03-04-13 03:39 PM

Quote:

Originally Posted by KpnKardif (Post 2019912)
I as well, just got back into SH3 this week after a few years of not playing it. I've got GWX all loaded up and a respectable mod list, and I can get it to load fine (after four days of crashes and trial and error... man this game takes a lot of dedication just to get running!) My problem now is with saved games. It doesn't seem to matter where I save or what is or isn't going on around me, the save is always corrupt. I tested recently after making it through the English Channel, just off the continental shelf. I checked hydrophones myself to make sure no other ships were around, then saved and exited to desktop. Reloaded the game and reloaded the save, it get's to black screen with the phrase across the top, then crash back to desktop. So I am currently pairing down my mod list and running more tests to see if it helps at all.

But I'm curious... how do some of you guys with these epic mod lists (fitzcarraldo) run the game without crash problems? Don't think it's my computer, as it's no pushover...

win7 64
AMD Phenom II 850 quad core 3.1ghz
Radeon HD 7870
12gb DDR3 1600

Uhmmm...I run the game and save files without (many) problems. Of course, I had some CTD in saved games, but only a few. Ever I save the game in open sea, without ships in the sight or hidrophone contacts.

Do you use 4Gb patch?

Also, if you activate a mod after a saved game, and reload it, you will have some problems (depending of the mod).

My mod list have some heavy mods, but a great number of cosmetic (textures) mods.

Check the sound mod you use, too.

Regards.

Fitzcarraldo

garren 03-04-13 08:03 PM

We need a Sober-like mega mod list with all mods included (the best of the best mods for SHIII and SH 4) that Neal can add to his private site for those who donate to subsim. Would make it an incentive for folks to shell out a few coins to this site and save them the trouble of having to find all these mods and download them one at a time and trying to figure out the proper load order in JGSME with a MEP file. Would be nice to just be able to have them all and listed in the correct order the way Sober did it for SH V so they are easy to install.

Sailor Steve 03-04-13 09:29 PM

The problem with SH3 and SH4 is that there is no "best of the best". Which of the 5 major supermods is best is a matter of opinion. Which mods are best to work with each one is a matter of opinion. You could end up with more than 100 different combinations, and there would still be people who said their favorite wasn't on the list. I'm not sure you realize just how big the mod selection for SH3 is.


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